8,290
edits
(techscanning note) |
(depth is a Z-level, so you need to minus 10. 11 is actually 1 strata underground, 12 = 2 strata, etcetera.) |
||
Line 20: | Line 20: | ||
==Recharge speed== | ==Recharge speed== | ||
The speed that this mod recharges cells depends on the cell's tier, in which the charge rate is 10 * tier every game tick. The max depth that the cell can be recharged at is | The speed that this mod recharges cells depends on the cell's tier, in which the charge rate is 10 * tier every game tick. The max depth that the cell can be recharged at is 1 + tier deep. If the cell can already charge using broadcast power, it uses the greater charge rate and max depth. Energy cells that charge through another method like {{favilink|fidget cell|plural}} or {{favilink|solar cell|plural}} will have both charge rates stack.{{Code Reference|class = ModRadioPowered}} | ||
===Estimated Recharge Speed=== | ===Estimated Recharge Speed=== | ||
{{#cargo_query:table=ArtifactData=AD,GeneralData=GD|join on=AD.JoinKey=GD.JoinKey|fields=AD._pageName=Energy Cell,AD.MaxCharge,FLOOR(GD.Tier*10)=Recharge Speed,FLOOR(GD.Tier + | {{#cargo_query:table=ArtifactData=AD,GeneralData=GD|join on=AD.JoinKey=GD.JoinKey|fields=AD._pageName=Energy Cell,AD.MaxCharge,FLOOR(GD.Tier*10)=Recharge Speed,FLOOR(GD.Tier + 1)=Max Depth|where=AD._pageNamespace='0' AND GD.ParentObject WITHIN 'Energy Cell'|order by=Recharge Speed ASC}} | ||
==Satellite Power Occlusion== | ==Satellite Power Occlusion== |