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| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 4 | ||
| id = Witchwood Bark | | id = Witchwood Bark | ||
| colorstr = & | | colorstr = &W | ||
| tilecolors = | | tilecolors = Ww | ||
| renderstr = ' | | renderstr = ' | ||
| hunger = None | | hunger = None | ||
| thirst = 0 | | thirst = 0 | ||
| eatdesc = A warm tingling washes over you. | | eatdesc = A warm tingling washes over you. | ||
| oneat = {{OnEat ID to name|ConfuseOnEat}} | | oneat = {{OnEat ID to name|ConfuseOnEat}} </br>{{OnEat ID to name|GeometricHealOnEat}} | ||
| inheritingfrom = Snack | | inheritingfrom = Snack | ||
| dynamictable = {{Dynamic object|Items|Witchwood Bark}} | | dynamictable = {{Dynamic object|Items|Witchwood Bark}} | ||
| desc = | | desc = Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice. | ||
{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}} | {{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}} | ||
| categories = Food | | categories = Food | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |