Witchwood bark: Difference between revisions

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9 bytes added ,  06:00, 19 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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| weight = 1
| weight = 1
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 0.01
| commerce = 4
| id = Witchwood Bark
| id = Witchwood Bark
| colorstr = &r
| colorstr = &W
| tilecolors = r
| tilecolors = Ww
| renderstr = '
| renderstr = '
| hunger = None
| hunger = None
| thirst = 0
| thirst = 0
| healing = 1d16+24
| eatdesc = A warm tingling washes over you.
| eatdesc = A warm tingling washes over you.
| oneat = {{OnEat ID to name|ConfuseOnEat}}
| oneat = {{OnEat ID to name|ConfuseOnEat}} </br>{{OnEat ID to name|GeometricHealOnEat}}
| inheritingfrom = Snack
| inheritingfrom = Snack
| dynamictable = {{Dynamic object|Items|Witchwood Bark}}
| dynamictable = {{Dynamic object|Items|Witchwood Bark}}
| desc = A flake of witchwood bark; the inside shimmers with a silvery light, and smells faintly of myrrh.
| desc = Lichen sticks in the winding grooves of woodshed, shimmering and smelling of spice.


{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
{{Qud shader|rules|{{(}}Heals and confuses when eaten.{{)}}}}
| categories = Food
| categories = Food
| gameversion = 2.0.202.92
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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