Penetrating radar: Difference between revisions

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{{Cybernetics data infobox}}
[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]]
{{name|capitalize}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.
{{name|capitalize}} is a [[cybernetic]] that is similar to [[Clairvoyance]], although it is player character centered. The range can be further increased based on available [[compute power]].  Every 10 units of compute power will increase the radius by one square.


Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally.
[[File:Penetrating radar example.png|thumb|left|Penetrating radar in use.]]


The radar also can reveal hidden objects in its entire area of effect (normally you only passively search in the eight nearby cells).
The radar also can reveal hidden objects in its entire area of effect (normally you only passively search in the eight nearby cells).


Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasis field|plural}}, and {{favilink id|Space-Time Vortex|plural}}.
Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasis field|plural}}, and {{favilink id|Space-Time Vortex|plural}}.
 
{{Cybernetics data infobox}}
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