Mental Armor (MA): Difference between revisions

Jump to navigation Jump to search
89 bytes added ,  08:11, 11 April 2022
Rename suggestion?
m (indicate this is not necessarily an exhaustive list + capitalization/link tweaks)
(Rename suggestion?)
Line 1: Line 1:
{{move|Mental Armor (MA)|To better align with other abbreviated combat mechanic pages.}}
{{stub}}
{{stub}}
{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}}
{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}}
2,158

edits

Navigation menu