Magnetic Pulse: Difference between revisions

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| type = Physical
| type = Physical
| id = MagneticPulse
| id = MagneticPulse
| desc = You emit powerful magnetic pulses.\n\nAfter a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.\nCooldown: 20 rounds
| desc = You emit powerful magnetic pulses.\n\nAfter a one turn charge time, you emit a pulse with radius (Level) that attempts to pull all metal objects toward you, including metal gear equipped on creatures.\nCooldown: 100 rounds
| npconly = yes
| npconly = yes
}}
}}
'''{{PAGENAME}}''' is the trademark [[mutations|mutation]] of the {{favilink|pulsed field magnet}}.
'''{{PAGENAME}}''' is the signature [[mutations|mutation]] of the {{favilink|pulsed field magnet}}.
Every few turns, a creature with '''{{PAGENAME}}''' pulls all metal objects from the surrounding squares, distance based by mutation level, towards itself, unless the items are equipped. If the player character is affected by the '''{{PAGENAME}}''', a message appears in the message log indicating that the items were taken out of their inventory. This pulse travels through walls, although items will stop at any solid object in their path.
{{qud quote|Your (items) are ripped from your body!}}
In some cases, this can pull dozens of items at a time. Metal objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a {{PAGENAME}}.


If the player character is made out of metal, they are pulled towards the magnet themselves.
This mutation grants the '''{{PAGENAME}}''' ability, which pulls metal objects within Level squares towards the user unless they have [[Electromagnetically-shielded|{{qud text|{{qud shader|mercurial|electromagnetic}} shielding}}]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=MagneticPulse}} If the player character is affected by the '''{{PAGENAME}}''', they will receive a popup indicating which item was pulled from their inventory:
{{qud quote|You are pulled towards (Magnetic Pulse user)/something. (if the player is unable to see who is using the pulse)}}
{{qud quote|Your (item) is ripped from your body!}}
The pulse travels through walls, although items will stop at any solid object in their path. All ground objects will be pulled to the user, along with one metallic item from each nearby creature's inventory.  
Objects that are stored within a chest (on the ground or in an inventory) will not be pulled by a {{PAGENAME}}.


{{missing info|PullSquares is (PullStrength-PullResistance)/5, but what is it used for?}}
If a creature is ferromagnetic due to being [[Metal|metallic]], containing metallic [[Cybernetics]], or being modified by {{favilink|Graftek}}, they will also pulled be pulled by the '''{{PAGENAME}}'''. If this happens to the player, they will receive the following message:
The pull strength is determined by Radius * 10 - Random[1-20].  
{{qud quote|You are pulled towards the (user).}}
 
Or if the player cannot see the pulse user:
The affected creature's pull resistance is either the strength of that creature or if an item, the weight/10.
{{qud quote|You are pulled towards something.}}


==Pull distance==
{|class="wikitable"
! Pull Strength
| {{simple formula| Random[1-20] + 10 * (Level + 1) }}
|-
! Pull Resistance
| {{simple formula| Weight + Anchoring}}
|-
! Pull Distance
| {{simple formula| (Pull Strength - Pull Resistance) / 5}}
|}
Objects will be pulled directly towards the user.
==Creatures with Magnetic Pulse==
{{Creatures with the mutation|Magnetic Pulse}}


{{Mutation Navbox}}
{{Mutation Navbox}}
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