Disintegration: Difference between revisions

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| id = Disintegration
| id = Disintegration
| code = dg
| code = dg
| desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\nRange: 0\nArea: 7x7 around self\nDamage to non-structural matter: (Level)ld10 + (2 * Level)\nDamage to structural objects: (Level)d100+20\nYou are exhausted for 3 rounds after using this power
| realitydistort =no
| realitydistort =no
| desc = You disintegrate nearby matter.
Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds
}}
}}
Like {{favilink|resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same [[phase]].
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player.
 
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted", for 3 rounds, during which they are unable to perform any action.
 
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as them, unless the user is [[omniphase]].
== Formulas ==
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level.
{|class="wikitable"
! Damage to Non-Structural Objects
| {{simple formula| (Level)d10 + (Level * 2) }}
|-
! Damage to Structural Objects
| {{simple formula| (Level)d100+20 }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Damage to Non-Structures
! Damage to Structures
|-
| 1
| {{dice tooltip| 1d10+2 }}
| {{dice tooltip| 1d100+20 }}
|-
| 2
| {{dice tooltip| 2d10+4 }}
| {{dice tooltip| 2d100+20 }}
|-
| 3
| {{dice tooltip| 3d10+6 }}
| {{dice tooltip| 3d100+20 }}
|-
| 4
| {{dice tooltip| 4d10+8 }}
| {{dice tooltip| 4d100+20 }}
|-
| 5
| {{dice tooltip| 5d10+10 }}
| {{dice tooltip| 5d100+20 }}
|-
| 6
| {{dice tooltip| 6d10+12 }}
| {{dice tooltip| 6d100+20 }}
|-
| 7
| {{dice tooltip| 7d10+14 }}
| {{dice tooltip| 7d100+20 }}
|-
| 8
| {{dice tooltip| 8d10+16 }}
| {{dice tooltip| 8d100+20 }}
|-
| 9
| {{dice tooltip| 9d10+18 }}
| {{dice tooltip| 9d100+20 }}
|-
| 10
| {{dice tooltip| 10d10+20 }}
| {{dice tooltip| 10d100+20 }}
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals massive damage to everything within a wide radius
* Especially useful in destroying walls in the player's way
* Can be used as a last resort if the player finds themselves in a disadvantageous position
=== Disadvantages ===
* Moderate cost at character creation
* Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
* Damage is far lower when used against non-structural objects
{{Mutation Navbox}}
{{Mutation Navbox}}

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