984
edits
mNo edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
| id = Disintegration | | id = Disintegration | ||
| code = dg | | code = dg | ||
| realitydistort =no | | realitydistort =no | ||
| desc = You disintegrate nearby matter. | |||
Area: 7x7 around self\nDamage to non-structural objects: &C(level based)&y\nDamage to structural objects: &C(level based)&y\nYou are exhausted for 3 rounds after using this power\nCooldown: 75 rounds | |||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player. | |||
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted", for 3 rounds, during which they are unable to perform any action. | |||
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as them, unless the user is [[omniphase]]. | |||
== Formulas == | |||
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level. | |||
{|class="wikitable" | |||
! Damage to Non-Structural Objects | |||
| {{simple formula| (Level)d10 + (Level * 2) }} | |||
|- | |||
! Damage to Structural Objects | |||
| {{simple formula| (Level)d100+20 }} | |||
|} | |||
== Advancement Table == | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Damage to Non-Structures | |||
! Damage to Structures | |||
|- | |||
| 1 | |||
| {{dice tooltip| 1d10+2 }} | |||
| {{dice tooltip| 1d100+20 }} | |||
|- | |||
| 2 | |||
| {{dice tooltip| 2d10+4 }} | |||
| {{dice tooltip| 2d100+20 }} | |||
|- | |||
| 3 | |||
| {{dice tooltip| 3d10+6 }} | |||
| {{dice tooltip| 3d100+20 }} | |||
|- | |||
| 4 | |||
| {{dice tooltip| 4d10+8 }} | |||
| {{dice tooltip| 4d100+20 }} | |||
|- | |||
| 5 | |||
| {{dice tooltip| 5d10+10 }} | |||
| {{dice tooltip| 5d100+20 }} | |||
|- | |||
| 6 | |||
| {{dice tooltip| 6d10+12 }} | |||
| {{dice tooltip| 6d100+20 }} | |||
|- | |||
| 7 | |||
| {{dice tooltip| 7d10+14 }} | |||
| {{dice tooltip| 7d100+20 }} | |||
|- | |||
| 8 | |||
| {{dice tooltip| 8d10+16 }} | |||
| {{dice tooltip| 8d100+20 }} | |||
|- | |||
| 9 | |||
| {{dice tooltip| 9d10+18 }} | |||
| {{dice tooltip| 9d100+20 }} | |||
|- | |||
| 10 | |||
| {{dice tooltip| 10d10+20 }} | |||
| {{dice tooltip| 10d100+20 }} | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Deals massive damage to everything within a wide radius | |||
* Especially useful in destroying walls in the player's way | |||
* Can be used as a last resort if the player finds themselves in a disadvantageous position | |||
=== Disadvantages === | |||
* Moderate cost at character creation | |||
* Exhausts the user for 3 rounds, leaving them completely vulnerable to attack | |||
* Damage is far lower when used against non-structural objects | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |