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imported>ComradeZephyr m (Asked for more info on the relation between the mutation's effect in regards to a cudgel weapon's critical hit effect.) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
| id = HeightenedStrength | | id = HeightenedStrength | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = You are possessed of hulking strength. | | desc = You are possessed of hulking strength. | ||
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| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. | '''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there are multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow. | ||
== Formulas == | == Formulas == | ||
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{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] | * Additional strength causes the player to do more damage in melee via additional [[PV|penetrations]] and increases carrying capacity | ||
* Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength | * Gaining strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength | ||
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as | * Synergizes well with weapons/mutations that have uncapped strength bonuses, such as {{favilink|Horns}} | ||
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as | * Synergizes well with mutations that grant additional limbs that can be used in combat, such as {{favilink|Multiple Arms}} | ||
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead | * The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back. Dazing an already dazed creature will stun the target instead | ||
===Disadvantages=== | ===Disadvantages=== | ||
* Moderate cost at character creation | * Moderate cost at character creation | ||
* Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase | * Grants a relatively low strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase | ||
==Creatures with Double-muscled== | |||
{{Creatures with the mutation|Double-muscled}} | |||
== References == | == References == | ||
<references /> | <references /> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |