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When eaten, a {{name}} will cure [[confused|confusion]] and [[poisoned|poison]]<ref><code>XRL.World.Parts.Yuckwheat</code></ref>. If the player character is afflicted with the early stages of [[Glotrot]] or [[Ironshank]], eating a {{name}} will give the player character a +2 bonus to the next save against the disease for the day. If {{favilink|honey}} is also consumed, the bonus does not stack. <ref><code>XRL.World.Parts.Effects.GlotrotOnset</code></ref><ref><code>XRL.World.Parts.Effects.IronshankOnset</code></ref> | When eaten, a {{name}} will cure [[confused|confusion]] and [[poisoned|poison]]<ref><code>XRL.World.Parts.Yuckwheat</code></ref>. If the player character is afflicted with the early stages of [[Glotrot]] or [[Ironshank]], eating a {{name}} will give the player character a +2 bonus to the next save against the disease for the day. If {{favilink|honey}} is also consumed, the bonus does not stack. <ref><code>XRL.World.Parts.Effects.GlotrotOnset</code></ref><ref><code>XRL.World.Parts.Effects.IronshankOnset</code></ref> | ||
The [[ | The [[cooking effect]] of its preserved form,{{favilink|fermented yuckwheat stem}}, has a chance of adding a +3 bonus and cooked<ref><code>XRL.World.Parts.Effects.CookingDomainMedicinal_DiseaseResistUnit</code></ref>. This bonus can be stacked for a +5 resist to disease combined with eating an unpreserved {{name}}. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Food Navbox}} | {{Food Navbox}} |