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Kernelmethod (talk | contribs) m (Clarify the "increased carry weight" formula to show that the bonus is a percent of your base carry weight) |
Kernelmethod (talk | contribs) m (Add a tips section with some notes about multiplicative stacking of movement speed, quickness, and sprinting effects) |
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== Tips == | |||
{{Opinion}} | |||
The total number of movements a creature can make per turn is proportional to their [[movement speed]] multiplied by their [[quickness]]. As a result, Multiple Legs is extremely effective alongside mutations providing a quickness bonus, such as {{favilink|Adrenal Control}}, {{favilink|Heightened Quickness}}, and {{favilink|Photosynthetic Skin}}. In addition, since [[sprinting]] doubles the number of movements you can make per turn, Multiple Legs can also be effective when used alongside mutations and skills that benefit [[Sprint]], such as {{favilink|Triple-Jointed}}, {{favilink|Two-Hearted}}, {{favilink|Wings}}, [[Conatus]], and [[Longstrider]]. | |||
Since the benefits of movement speed, quickness, and sprinting stack ''multiplicatively'' -- not additively -- players can make many movements per turn with a little bit of investment. For instance: | |||
* With Multiple Legs and Heightened Quickness both at Level 1, it is possible to make 2.76 movements per turn while sprinting. | |||
* With Multiple Legs and Heightened Quickness both at Level 5, it is possible to make 4.92 movements per turn while sprinting. | |||
* With Multiple Legs and Heightened Quickness both at Level 10, it is possible to make 7.98 movements per turn while sprinting. | |||
== Advantages & Disadvantages == | == Advantages & Disadvantages == |