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'''Beak''' is a mutation that grants one of the following natural equipment variants on the character's face: | |||
* {{favilink id|Beak}} | |||
* {{favilink id|Beak Bill}} | |||
* {{favilink id|Beak Rostrum}} | |||
* {{favilink id|Beak Frill}} | |||
* {{favilink id|Beak Proboscis}} | |||
The natural body equipment will be seen if nothing is equipped in the Face body slot (similar to how an empty hand has a "fist"). This beak is weightless and provides no {{AV}}AV or {{DV}}DV. When the player selects the Beak mutation, they can also {{Qud text|&WC&yustomize}} it by pressing "C" during character creation to select the variant of beak they would like. The options are: Beak, Bill, Rostrum, Frill, or Proboscis. Mechanically, these variants are identical to each other, but they will alter the name of the natural body equipment in the face slot. | |||
The beak functions as a natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks. | The beak functions as a natural weapon with a 20% chance of being used as an extra weapon when performing a melee attack, but can only be used this way if the face with the beak is not occupied by equipment. Growing extra faces through {{favilink|Two-Headed}} or {{favilink|Chimera}} will not result in extra beaks. |