Experience: Difference between revisions
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→Leveling Up
(dominators dont get xp for non party dominated kills) |
imported>Eels1900 |
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{{Missing info|How much xp do villages or lairs give?}} | {{Missing info|How much xp do villages or lairs give?}} | ||
= Leveling Up= | =Leveling Up= | ||
When levelling up, a creature gains | The experience required to reach level <code>x</code> is <code>15x<sup>3</sup> + 100</code>.{{Code Reference|class=Leveler|method=GetXPForLevel}} | ||
When levelling up, a creature gains: | |||
* 1 attribute point every 3 levels | * 1 attribute point every 3 levels | ||
* all attributes increase by 1 every 6 instead | * all attributes increase by 1 every 6 instead | ||
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* If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]] | * If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]] | ||
* A chance to name an equipped item | * A chance to name an equipped item | ||
{{References}} | |||
{{Mechanics Navbox}} | {{Mechanics Navbox}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |