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  • Prone (category Minor Effects)
    several ways: Falling prone in harmful liquids can inflict multiple possible effects on the victim.
    2 KB (120 words) - 18:17, 16 May 2021
  • Stunned (category Minor Effects)
    The default save difficulty is 15, but this difficulty is higher for some effects, such as a leveled Stunning Force mutation.
    526 bytes (66 words) - 00:06, 12 April 2022
  • Poisoned (category Minor Effects)
    (DamageIncrement)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course
    516 bytes (94 words) - 07:38, 23 December 2023
  • Dazed (category Minor Effects)
    ID Dazed Effect Type Mental, Minor, Negative, Removable
    397 bytes (57 words) - 15:13, 7 April 2021
  • Lost (category Minor Effects)
    ID Lost Effect Type Activity-based, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    843 bytes (120 words) - 19:48, 31 March 2021
  • Ill (category Minor Effects)
    reference to the Nostrums skill. ill ill Doesn't regenerate hit points. Healing effects are only half as effective. After poisoned is cured, you become ill instead
    410 bytes (40 words) - 07:40, 23 December 2023
  • Cleaved (category Minor Effects)
    ID ShatterArmor Effect Type Structural, Minor, Negative, Removable Infobox data from game version 2.0.201.78
    885 bytes (124 words) - 23:42, 11 April 2022
  • Pulsed (category Minor Effects)
    ID ElectromagneticPulsed Effect Type Field, Minor, Negative, Removable
    320 bytes (34 words) - 17:24, 6 October 2021
  • Paralyzed (category Minor Effects)
    ID Paralyzed Effect Type Metabolic, Minor, Negative, Removable
    207 bytes (24 words) - 17:11, 6 October 2021
  • Poisoned by gas (category Minor Effects)
    ID PoisonGasPoison Effect Type Respiratory, Minor, Negative, Removable Damage Type Poison Gas Infobox data from game version 2.0.202.97
    389 bytes (34 words) - 19:38, 8 April 2022
  • Terrified (category Minor Effects)
    ID Terrified Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.73
    989 bytes (107 words) - 20:12, 8 June 2022
  • Psionically cleaved (category Minor Effects)
    ID ShatterMentalArmor Effect Type Mental, Minor, Negative, Removable Infobox data from game version 2.0.201.87
    364 bytes (34 words) - 16:40, 7 April 2021
  • Greased (category Minor Effects)
    ID Greased Effect Type Contact-based, Minor
    194 bytes (19 words) - 17:05, 6 October 2021
  • Corrected vision (category Minor Effects)
    ID Spectacles Effect Type Activity-based, Minor
    592 bytes (41 words) - 16:11, 8 June 2022
  • War trance (category Minor Effects)
    ID WarTrance Effect Type Mental, Minor, Removable Infobox data from game version 2.0.201.78
    282 bytes (23 words) - 15:06, 7 April 2021
  • Rusted (category Minor Effects)
    rust when exposed to normality effects robotic creatures can be rusted if they spawn inside a rusty biome. XRL.World.Effects.Rusted
    2 KB (252 words) - 04:09, 24 May 2022
  • Exhaustion (category Minor Effects)
    ID Exhausted Effect Type Mental, Minor, Negative, Removable
    237 bytes (25 words) - 17:30, 26 March 2022
  • Hobbled (category Minor Effects)
    ID Hobbled Effect Type Structural, Minor, Negative Infobox data from game version 2.0.201.78
    302 bytes (33 words) - 07:56, 14 April 2022
  • Wakeful (category Minor Effects)
    ID Wakeful Effect Type Mental, Minor, Removable Infobox data from game version 2.0.201.81
    393 bytes (43 words) - 21:19, 26 March 2021
  • Blind (category Minor Effects)
    ID Blind Effect Type Neurological, Minor, Negative, Removable
    95 bytes (34 words) - 16:22, 6 October 2021

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