Locking machine arm: Difference between revisions
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imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.202.2}} | |||
{{Item | {{Item | ||
| title = {{Qud text|locking machine arm}} | | title = {{Qud text|locking machine arm}} | ||
| image = locking machine arm.png | | image = locking machine arm.png | ||
| gif = locking machine arm animated.gif | |||
| hp = 500 | | hp = 500 | ||
| av = 25 | | av = 25 | ||
| dv = -10 | | dv = -10 | ||
| ma = 0 | | ma = 0 | ||
| id = GrabberArm | | id = GrabberArm | ||
| tier = 0 | | tier = 0 | ||
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| categories = Furniture | | categories = Furniture | ||
}} | }} | ||
<!-- END QBE --> |
Revision as of 00:37, 20 October 2020
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This information is reliable as of patch 2.0.202.2. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.2. If this is no longer the current patch, you can help by updating it.
locking machine arm
HP
|
500 |
---|---|
Tier
|
0 |
Character
|
Γ |
ID?
|
GrabberArm |
MA Bonus
|
+0 |
Resistance
|
50 Acid -50 Electrical 75 Cold 75 Heat |
Extra Info: |
locking machine arm
Metalfoam is packed and plated into a colossal simulacrum of the bio-arm, where the heads of the biceps and triceps brachii gleam. Brass pinchers snap the kinesis out of their target.