Locking machine arm: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|locking machine arm}}
| title = {{Qud text|locking machine arm}}
Line 9: Line 9:
| dv = -10
| dv = -10
| ma = 0
| ma = 0
| weight = 1000
| featureweightinfo = no
| id = GrabberArm
| id = GrabberArm
| tier = 0
| tier = 0
| colorstr = &amp;r
| colorstr = &amp;r
| renderstr = Γ
| renderstr = Γ
| extra = {{Extra info|metal = yes | flyover = no | isoccluding = yes}}
| extra = {{Extra info|weight = 1000 | metal = yes | flyover = no | isoccluding = yes}}
| inheritingfrom = SolidHighTechInstallation
| inheritingfrom = SolidHighTechInstallation
| acid = 50
| acid = 50

Revision as of 04:20, 1 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
locking machine arm
Locking machine arm
HP

500

Tier

0

Character

Γ

ID?Use this ID to Wish for the item

GrabberArm

MA Bonus

+0

Resistance

50 Acid

-50 Electrical

75 Cold

75 Heat

Extra Info:
locking machine arm

Metalfoam is packed and plated into a colossal simulacrum of the bio-arm, where the heads of the biceps and triceps brachii gleam. Brass pinchers snap the kinesis out of their target.

Perfect