Maghammer: Difference between revisions
imported>Trashmonks |
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[[Category:Cudgels]] | [[Category:Cudgels]] | ||
The {{name}} is an artifact that, on hit, will [[latched onto|latch onto]] metal creatures or a creature wearing [[Metal]] equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength [[saving throw|save]] of 20. While [[latched onto|latched on]], each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the {{name}}.<ref><code>XRL.World.Parts.LatchesOn</code></ref> | |||
The {{name}} can be [[tinker II|tinkered]] with a randomized bit ({{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}) and {{bits|345}}. | |||
==References== | |||
<references/> |
Revision as of 14:56, 8 September 2019
Charge per Use
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10 |
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Complexity
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3 |
Tier
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5 |
<0345> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Skill Used
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|
Character
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\ |
ID?
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Maghammer |
Spawns in
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Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.
hi
Latches onto metal objects for 8-12 rounds.
The maghammer is an artifact that, on hit, will latch onto metal creatures or a creature wearing Metal equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength save of 20. While latched on, each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the maghammer.[1]
The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>.
References
- ↑
XRL.World.Parts.LatchesOn