VISAGE: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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{{ | When worn, powered, and [[Boot sequence|booted up]], the exact values for the [[AV]], [[DV]], and [[HP]] of all objects will be displayed, all [[:Category:Energy Cells|Energy Cells]] will display their charge as a percent, and all [[:Category:Artifacts|Artifacts]] will be treated as identified. | ||
Combines the functions of the {{Favilink|bio-scanning bracelet}}, {{Favilink|telemetric visor}}, and {{Favilink|structural scanning bracelet}}. See also {{Favilink|optical bioscanner}}, and {{Favilink|optical technoscanner}}. | |||
[[Category:Eyewear]] | [[Category:Eyewear]] |
Revision as of 00:59, 11 August 2020
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
VISAGE
Complexity
|
5 |
---|---|
Tier
|
6 |
<001246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
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|
Character
|
] |
ID?
|
VISAGE |
Worn On
|
Face |
Uses Slots
|
Face, Arm |
Extra Info:
|
VISAGE
Visual Instrument and Sensory Augmentation (G Edition)
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
When worn, powered, and booted up, the exact values for the AV, DV, and HP of all objects will be displayed, all Energy Cells will display their charge as a percent, and all Artifacts will be treated as identified.
Combines the functions of the bio-scanning bracelet, telemetric visor, and structural scanning bracelet. See also optical bioscanner, and optical technoscanner.