Data:List of Cybernetics: Difference between revisions
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(added the rest of the cybernetics) |
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{{Cybernetic table| | {{Cybernetic table| | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = dermal insulation | ||
| cost = 3 | | cost = 3 | ||
| slots = Body, Head, Back | | slots = Body, Head, Back | ||
Line 17: | Line 17: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = optical bioscanner | ||
| cost = 1 | | cost = 1 | ||
| slots = Face | | slots = Face | ||
Line 28: | Line 28: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = optical technoscanner | ||
| cost = 1 | | cost = 1 | ||
| slots = Face | | slots = Face | ||
Line 40: | Line 40: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = force modulator | ||
| cost = 1 | | cost = 1 | ||
| slots = Hands, Feet, Body, Back, Face, Arm, Head | | slots = Hands, Feet, Body, Back, Face, Arm, Head | ||
Line 52: | Line 52: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = night vision | ||
| cost = 2 | | cost = 2 | ||
| slots = Face | | slots = Face | ||
Line 64: | Line 64: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = hyper-elastic ankle tendons | ||
| cost = 2 | | cost = 2 | ||
| slots = Feet | | slots = Feet | ||
Line 76: | Line 76: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = parabolic muscular subroutine | ||
| cost = 1 | | cost = 1 | ||
| slots = Arm | | slots = Arm | ||
Line 89: | Line 89: | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = cherubic visage | ||
| cost = 1 | | cost = 1 | ||
| slots = Face | | slots = Face | ||
Line 97: | Line 97: | ||
| id = CherubicVisage | | id = CherubicVisage | ||
| startcybernetic = Artifex, Consul, Praetorian, Eunuch | | startcybernetic = Artifex, Consul, Praetorian, Eunuch | ||
| destroyonremove = | | destroyonremove = no | ||
| weight = 5}} | | weight = 5}} | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = translucent skin | ||
| cost = 2 | | cost = 2 | ||
| slots = Body, Back | | slots = Body, Back | ||
| desc = | | desc = The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief. | ||
| id = | |||
| startcybernetic = | &C+2 DV | ||
| destroyonremove = | | id = TranslucentSkin | ||
| weight = }} | | startcybernetic = General | ||
| destroyonremove = no | |||
| weight =5 }} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = stabilizer arm locks | ||
| cost = 2 | | cost = 2 | ||
| slots = Arm | | slots = Arm | ||
| desc = | | desc = Chrome clasps fasten arm joints to emulate the stillness of unlife. | ||
| id = | |||
| startcybernetic = | &CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher. | ||
| destroyonremove = | | id = StabilizerArmLocks | ||
| weight = }} | | startcybernetic = General | ||
| destroyonremove = no | |||
| weight = 1}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = rapid release finger flexors | ||
| cost = 2 | | cost = 2 | ||
| slots = Hands | | slots = Hands | ||
| desc = | | desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved. | ||
| id = | |||
| startcybernetic = | &CYou fire pistols 25% faster. | ||
| destroyonremove = | | id = RapidReleaseFingerFlexors | ||
| weight = }} | | startcybernetic = General | ||
| destroyonremove = no | |||
| weight = 15}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = carbide hand bones | ||
| cost = 2 | | cost = 2 | ||
| slots = Hands | | slots = Hands | ||
| desc = | | desc = Blue carbide merely dents where weak collagen would be smashed to bits. | ||
| id = | |||
| startcybernetic = | &CYour fists deal 2d3 damage. | ||
| destroyonremove = | | id = CarbideHandBones | ||
| weight = }} | | startcybernetic = General | ||
| destroyonremove = no | |||
| weight = 15}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = fullerite hand bones | ||
| cost = 4 | | cost = 4 | ||
| slots = Hands | | slots = Hands | ||
| desc = | | desc = Black fullerite merely dents where weak collagen would be smashed to bits. | ||
| id = | |||
&CYour fists deal 2d4+1 damage. | |||
| id = FulleriteHandBones | |||
| startcybernetic = | | startcybernetic = | ||
| destroyonremove = | | destroyonremove = no | ||
| weight = }} | | weight = 18}} | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = pentaceps | ||
| cost = 2 | | cost = 2 | ||
| slots = Feet | | slots = Feet | ||
| desc = | | desc = The quartet of knee joint extensors gain the assistance of a synthetic fifth. | ||
| id = | |||
| startcybernetic = | &CYour Charge range is increased by 4 spaces. | ||
| destroyonremove = | | id = Pentaceps | ||
| weight = }} | | startcybernetic = General | ||
| destroyonremove = no | |||
| weight = 5}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = transparent skin | ||
| cost = 3 | | cost = 3 | ||
| slots = Body, Back | | slots = Body, Back | ||
| desc = | | desc = The new flesh is as ghost film, cloaking none of the machinery of life. | ||
| id = | |||
&C+3 DV | |||
| destroyonremove = | | id = TransparentSkin | ||
| weight = }} | | destroyonremove = no | ||
| weight = 5}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = bionic hands | ||
| cost = 3 | | cost = 3 | ||
| slots = Hands | | slots = Hands | ||
| desc = | | desc =A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement. | ||
| id = | |||
&C+1 Agility | |||
| id = BionicHands | |||
| startcybernetic = | | startcybernetic = | ||
| destroyonremove = | | destroyonremove = no | ||
| weight = }} | | weight = 8}} | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = bionic arm | ||
| cost = 3 | | cost = 3 | ||
| slots = Arm | | slots = Arm | ||
| desc = | | desc =A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement. | ||
| id = | |||
&C+1 Strength | |||
| destroyonremove = | | id = BionicArm | ||
| weight = }} | | destroyonremove = no | ||
| weight = 1}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = ultra-elastic ankle tendons | ||
| cost = 3 | | cost = 3 | ||
| slots = Feet | | slots = Feet | ||
| desc = | | desc =Neutrafoam ropes are banded and bundled into a fluted column. | ||
| id = | |||
&C+10 movespeed | |||
| destroyonremove = | | id = UltraElasticAnkleTendons | ||
| weight = }} | | destroyonremove = no | ||
| weight = 1}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = beautiful visage | ||
| cost = 2 | | cost = 2 | ||
| slots = Face | | slots = Face | ||
| desc = | | desc =Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers. | ||
| id = | |||
&C+1 Ego | |||
| destroyonremove = | | id = BeautifulVisage | ||
| weight = }} | | destroyonremove = no | ||
| weight = 1}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = dopamine synth | ||
| cost = 3 | | cost = 3 | ||
| slots = Head | | slots = Head | ||
| desc = | | desc =The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss. | ||
| id = | |||
&C+1 Willpower | |||
| destroyonremove = | | id = DopamineSynth | ||
| weight = }} | | destroyonremove = no | ||
| weight = 1}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = bionic heart | ||
| cost = 2 | | cost = 2 | ||
| slots = Body | | slots = Body | ||
| desc = | | desc =An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue. | ||
| id = | |||
&C+1 Toughness | |||
| destroyonremove = | | id = BionicHeart | ||
| weight = }} | | destroyonremove = no | ||
| weight = 2}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = giant hands | ||
| cost = 3 | | cost = 3 | ||
| slots = Hands | | slots = Hands | ||
| desc = | | desc =For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized. | ||
| id = | |||
&CYou can wield two-handed melee weapons in one hand. | |||
| id = GiantHands | |||
| destroyonremove = no | |||
| weight = 3}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = inflatable axons | |||
| cost = 2 | |||
| slots = Head | |||
| desc =Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will. | |||
&CActivated. Cooldown 100. | |||
&CYou gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness). | |||
| id = InflatableAxons | |||
| startcybernetic = General | |||
| destroyonremove = no | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = nocturnal apex | |||
| cost = 2 | |||
| slots = Head | |||
| desc =The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices. | |||
&C+10% regeneration during the day. | |||
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds. | |||
| id = NocturnalApex | |||
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist | |||
| destroyonremove = no | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = electromagnetic sensor | |||
| cost = 1 | |||
| slots = Head, Face, Back, Body, Feet , Arm, Hands | |||
| desc = Small distortions in the electromagnetic field caused by machine folk are visible to this sensor. | |||
&CYou detect nearby robots without having to see them. | |||
| id = ElectromagneticSensor | |||
| startcybernetic = | | startcybernetic = | ||
| destroyonremove = | | destroyonremove = no | ||
| weight = }} | | weight = 0}} | ||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = matter recompositer | ||
| cost = | | cost = 3 | ||
| slots = | | slots = Body | ||
| desc = | | desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. | ||
| id = | |||
&CActivated. Cooldown 100. | |||
&CYou teleport to a random, explored space on the map | |||
| id = MatterRecompositer | |||
| startcybernetic = | | startcybernetic = | ||
| destroyonremove = | | destroyonremove = no | ||
| weight = }} | | weight = 5}} | ||
{{!}}- | |||
{{Cybernetic | |||
| name = air current microsensor | |||
| cost = 2 | |||
| slots = Body, Head | |||
| desc = Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead. | |||
&CStaircases and other up/down map transitions are always revealed to you. | |||
| id = AirCurrentMicrosensor | |||
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child | |||
| destroyonremove = no | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = custom visage | |||
| cost = 3 | |||
| slots = Face | |||
| desc = Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks. | |||
&C+300 reputation with a faction you choose at installation time | |||
| id = CustomVisage | |||
| destroyonremove = yes | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = communications interlock | |||
| cost = 2 | |||
| slots = Hands, Feet, Body, Back, Face, Arm, Head | |||
| desc = Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports. | |||
&CYou rebuke robots as if you were 5 levels higher. | |||
| id = CommunicationsInterlock | |||
| destroyonremove = no | |||
| weight = 1}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = security interlock | |||
| cost = 3 | |||
| slots = Hands,Feet,Body,Back,Face,Arm,Head | |||
| desc Fluted keys for every wavelength along every spectrum permit entrance through every portal. | |||
&CYou can unlock any door. | |||
| id = SecurityInterlock | |||
| destroyonremove = yes | |||
| weight = 1}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = intravenous port | |||
| cost = 3 | |||
| slots = Hands,Feet,Body,Back,Face,Arm,Head | |||
| desc = Three catheters imprint the skin from underneath. | |||
&CThe effects of tonics last twice as long. | |||
| id = IntravenousPort | |||
| destroyonremove = no | |||
| weight = 1}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = high-grade dermal insulation | |||
| cost = 3 | |||
| slots = Body,Head,Back | |||
| desc = Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin. | |||
&C+9 Heat Resistance | |||
&C+9 Cold Resistance | |||
&C+9 Electrical Resistance | |||
&C+9 Acid Resistance | |||
| id = HighGradeDermalInsulation | |||
| destroyonremove = yes | |||
| weight = 3}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = MotorizedTreads | |||
| cost = 4 | |||
| slots = Feet | |||
| desc = Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion. | |||
&C+50 movespeed | |||
&CYou cannot wear shoes. | |||
&CThis implant can't be uninstalled. | |||
| id = MotorizedTreads | |||
| weight = 75}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = gun rack | |||
| cost = 4 | |||
| slots = Back | |||
| desc = The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice. | |||
&CYou gain an additional left and right missile weapon slot. | |||
&CYou cannot wear equipment on your back. | |||
| id = GunRack | |||
| weight = 20}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Skillsoft [1 point] | |||
| cost = 1 | |||
| slots = Head | |||
| desc = Encoded on this chip are the neural patterns of a particular skill. | |||
&CYou gain a random skill whose cost is between 0 and 50 SP. | |||
| id = SingleSkillsoft1 | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Skillsoft [2 point] | |||
| cost = 2 | |||
| slots = Head | |||
| desc = Encoded on this chip are the neural patterns of a particular skill. | |||
&CYou gain a random skill whose cost is between 51 and 150 SP. | |||
| id = SingleSkillsoft2 | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Skillsoft [3 point] | |||
| cost = 3 | |||
| slots = Head | |||
| desc = Encoded on this chip are the neural patterns of a particular skill. | |||
&CYou gain a random skill whose cost greater than 151 SP. | |||
| id = SingleSkillsoft3 | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Skillsoft Plus [tree] | |||
| cost = 8 | |||
| slots = Head | |||
| desc = Encoded on this chip are the neural patterns of a particular skill tree. | |||
&CYou gain access to a whole skill tree. | |||
| id = TreeSkillsoft | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Schemasoft [class, low tier] | |||
| cost = 2 | |||
| slots = Head | |||
| desc = Encoded on this chip are the schematics for a whole class of low-tier artifacts. | |||
&CYou gain access to every schematic for a single class of artifacts. | |||
| id = Schemasoft2 | |||
| destroyonremove = yes | |||
| weight = 0}} | |||
{{!}}- | |||
{{Cybernetic | |||
| name = Schemasoft [class, high-tier] | |||
| cost = 4 | |||
| slots = Head | |||
| desc = Encoded on this chip are the schematics for a whole class of high-tier artifacts. | |||
&CYou gain access to every schematic for a single class of artifacts. | |||
| id = Schemasoft4 | |||
| destroyonremove = yes | |||
| weight = 0}} | |||
{{!}}- | {{!}}- | ||
{{Cybernetic | {{Cybernetic | ||
| name = | | name = Schemasoft [class, mid-tier] | ||
| cost = | | cost = 3 | ||
| slots = | | slots = Head | ||
| desc = | | desc = Encoded on this chip are the schematics for a whole class of mid-tier artifacts. | ||
| id = | |||
&CYou gain access to every schematic for a single class of artifacts. | |||
| destroyonremove = | | id = Schemasoft3 | ||
| weight = }} | | destroyonremove = yes | ||
| weight = 0}} | |||
}} | }} | ||
[[Category:Character]] | [[Category:Character]] |
Revision as of 23:16, 19 July 2019
List of Cybernetics
Name | Cost | Slots | Destroy on remove? | Arcologies that start with this cybernetic |
ID |
---|---|---|---|---|---|
dermal insulation | 3 | Body, Head, Back | yes | General | DermalInsulation |
optical bioscanner | 1 | Face | no | General | BiologicalIndexer |
optical technoscanner | 1 | Face | no | General | TechnologicalIndexer |
force modulator | 1 | Hands, Feet, Body, Back, Face, Arm, Head | no | General | ForceModulator |
night vision | 2 | Face | no | General | NightVision |
hyper-elastic ankle tendons | 2 | Feet | no | General | HyperElasticAnkleTendons |
parabolic muscular subroutine | 1 | Arm | no | ParabolicMuscularSubroutine | |
cherubic visage | 1 | Face | no | Artifex, Consul, Praetorian, Eunuch | CherubicVisage |
translucent skin | 2 | Body, Back | no | General | TranslucentSkin |
stabilizer arm locks | 2 | Arm | no | General | StabilizerArmLocks |
rapid release finger flexors | 2 | Hands | no | General | RapidReleaseFingerFlexors |
carbide hand bones | 2 | Hands | no | General | CarbideHandBones |
fullerite hand bones | 4 | Hands | no | FulleriteHandBones | |
pentaceps | 2 | Feet | no | General | Pentaceps |
transparent skin | 3 | Body, Back | no | TransparentSkin | |
bionic hands | 3 | Hands | no | BionicHands | |
bionic arm | 3 | Arm | no | BionicArm | |
ultra-elastic ankle tendons | 3 | Feet | no | UltraElasticAnkleTendons | |
beautiful visage | 2 | Face | no | BeautifulVisage | |
dopamine synth | 3 | Head | no | DopamineSynth | |
bionic heart | 2 | Body | no | BionicHeart | |
giant hands | 3 | Hands | no | GiantHands | |
inflatable axons | 2 | Head | no | General | InflatableAxons |
nocturnal apex | 2 | Head | no | Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist | NocturnalApex |
electromagnetic sensor | 1 | Head, Face, Back, Body, Feet , Arm, Hands | no | ElectromagneticSensor | |
matter recompositer | 3 | Body | no | MatterRecompositer | |
air current microsensor | 2 | Body, Head | no | Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child | AirCurrentMicrosensor |
custom visage | 3 | Face | yes | CustomVisage | |
communications interlock | 2 | Hands, Feet, Body, Back, Face, Arm, Head | no | CommunicationsInterlock | |
security interlock | 3 | Hands,Feet,Body,Back,Face,Arm,Head | yes | SecurityInterlock | |
intravenous port | 3 | Hands,Feet,Body,Back,Face,Arm,Head | no | IntravenousPort | |
high-grade dermal insulation | 3 | Body,Head,Back | yes | HighGradeDermalInsulation | |
MotorizedTreads | 4 | Feet | no | MotorizedTreads | |
gun rack | 4 | Back | no | GunRack | |
[[Skillsoft [1 point]]] | 1 | Head | no | SingleSkillsoft1 | |
[[Skillsoft [2 point]]] | 2 | Head | no | SingleSkillsoft2 | |
[[Skillsoft [3 point]]] | 3 | Head | no | SingleSkillsoft3 | |
[[Skillsoft Plus [tree]]] | 8 | Head | no | TreeSkillsoft | |
[[Schemasoft [class, low tier]]] | 2 | Head | yes | Schemasoft2 | |
[[Schemasoft [class, high-tier]]] | 4 | Head | yes | Schemasoft4 | |
[[Schemasoft [class, mid-tier]]] | 3 | Head | yes | Schemasoft3 |