Cast net: Difference between revisions
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{{ | The {{name}} is a thrown weapon that is the signature weapon of {{favilink|snapjaw trapper|plural}}. When the {{name}} is thrown and it hits a target, it will apply the [[stuck]] effect on the target for a duration of 12 turns, with a [[Save|Strength save]] of difficulty 20. The stuck effect will not work when the {{name}} is used as a melee weapon. | ||
== Thrown Weapon Behavior == | |||
{{main|Thrown weapon combat}} | |||
Like all thrown weapons: | |||
* The {{name|possessive}} throwing penetration is unaffected by strength.{{Code Reference|namespace=XRL.World|class=GameObject|method=PerformThrow}} | |||
* If the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}} | |||
== References == | |||
<references /> | |||
[[Category:Thrown Weapons]] | [[Category:Thrown Weapons]] |
Revision as of 20:59, 6 November 2020
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
cast net
Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea.
The cast net is a thrown weapon that is the signature weapon of snapjaw trappers. When the cast net is thrown and it hits a target, it will apply the stuck effect on the target for a duration of 12 turns, with a Strength save of difficulty 20. The stuck effect will not work when the cast net is used as a melee weapon.
Thrown Weapon Behavior
Main article: Thrown weapon combat
Like all thrown weapons:
- The cast net's throwing penetration is unaffected by strength.[1]
- If the cast net is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[2]