Solar condenser: Difference between revisions
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Line 18: | Line 18: | ||
| complexity = 3 | | complexity = 3 | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = WC | | tilecolors = WC | ||
| renderstr = ¥ | | renderstr = ¥ | ||
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | flyover = no | | extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | flyover = no | leakswhenbroken = 10-20 | animatable = yes}} | ||
| inheritingfrom = SolidHighTechInstallation | | inheritingfrom = SolidHighTechInstallation | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Solar Condenser}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Solar Condenser}} | ||
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| desc = Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew. | | desc = Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew. | ||
| categories = Furniture | | categories = Furniture | ||
| gameversion = 2.0. | | gameversion = 2.0.202.92 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:29, 27 October 2021
solar condenser
| |
Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
|
¥ |
---|---|
ID?
|
Solar Condenser |
Charge per Use
|
6 |
Charge Used For
|
CoolingSystem [1], CollectionSystem [5] |
Max Volume
|
128 drams |
Liquid Generation
|
1 dram of water every 100-400100-400 (Avg: 250) turns |
Complexity
|
3 |
Tier
|
4 |
Potential
Mods? |
|
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.202.92
|
solar condenser
Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew.