Solar condenser: Difference between revisions
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| tilecolors = WC | | tilecolors = WC | ||
| renderstr = ¥ | | renderstr = ¥ | ||
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | flyover = no | leakswhenbroken = 10-20 | animatable = yes}} | | extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | flyover = no | leakswhenbroken = 10-20 | animatable = yes | capacitorcharge = 0 | capacitormax = 2000 | capacitorrate = 10 | chargeproducesolar = 10}} | ||
| inheritingfrom = SolidHighTechInstallation | | inheritingfrom = SolidHighTechInstallation | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Solar Condenser}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Solar Condenser}} |
Revision as of 18:27, 10 January 2022
solar condenser
| |
Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
|
¥ |
---|---|
ID?
|
Solar Condenser |
Charge per Use
|
6 |
Charge Used For
|
CoolingSystem [1], CollectionSystem [5] |
Max Volume
|
128 drams |
Liquid Generation
|
1 dram of water every 100-400100-400 (Avg: 250) turns |
Complexity
|
3 |
Tier
|
4 |
Potential
Mods? |
|
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.202.104
|
solar condenser
Chrome flanges maximize the surface area for evaporated air to re-settle as distilled dew.