User:Kernelmethod/Sandbox: Difference between revisions
Jump to navigation
Jump to search
Kernelmethod (talk | contribs) m (Add some possible references.) |
Kernelmethod (talk | contribs) m (Some more scribbles) |
||
Line 1: | Line 1: | ||
== | == Tutorial: Mage Towers (static and dynamic encounters) == | ||
Potential ideas for an encounters tutorial: | Potential ideas for an encounters tutorial: | ||
Line 14: | Line 14: | ||
* {{favilink|Oddly-hued Glowpad}} | * {{favilink|Oddly-hued Glowpad}} | ||
* {{favilink|Ruin of House Isner}} | * {{favilink|Ruin of House Isner}} | ||
Other: | |||
* https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9458/modding-feature-request-allow-for-merging | |||
Static encounters section can be done with just XML; dynamic encounters section will require some C# experience. | |||
== Adding static encounters == | |||
* Editing cell definition in Worlds.xml | |||
* Add a new population table to a cell. | |||
* Create a map template with the map editor. | |||
== Your first dynamic encounter == | |||
=== World generation === | |||
* Locate zone to place tower | |||
* Place creature | |||
=== Zone builders === | |||
* Place walls and items | |||
* Add map template. |
Revision as of 00:25, 16 February 2024
Tutorial: Mage Towers (static and dynamic encounters)
Potential ideas for an encounters tutorial:
- Static/dynamic locations
- Adding secrets during worldgen
- Zone builders
Some potential references:
- flattened remains
- ancient bones in the waterlogged tunnel
- Stopsvalinn
- oddly-hued glowpad
- Ruin of House Isner
Other:
Static encounters section can be done with just XML; dynamic encounters section will require some C# experience.
Adding static encounters
- Editing cell definition in Worlds.xml
- Add a new population table to a cell.
- Create a map template with the map editor.
Your first dynamic encounter
World generation
- Locate zone to place tower
- Place creature
Zone builders
- Place walls and items
- Add map template.