User:Kernelmethod/Sandbox: Difference between revisions

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m (Add some possible references.)
m (Some more scribbles)
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== Static and dynamic encounters tutorial ==
== Tutorial: Mage Towers (static and dynamic encounters) ==


Potential ideas for an encounters tutorial:
Potential ideas for an encounters tutorial:
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* {{favilink|Oddly-hued Glowpad}}
* {{favilink|Oddly-hued Glowpad}}
* {{favilink|Ruin of House Isner}}
* {{favilink|Ruin of House Isner}}
Other:
* https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9458/modding-feature-request-allow-for-merging
Static encounters section can be done with just XML; dynamic encounters section will require some C# experience.
== Adding static encounters ==
* Editing cell definition in Worlds.xml
* Add a new population table to a cell.
* Create a map template with the map editor.
== Your first dynamic encounter ==
=== World generation ===
* Locate zone to place tower
* Place creature
=== Zone builders ===
* Place walls and items
* Add map template.

Revision as of 00:25, 16 February 2024

Tutorial: Mage Towers (static and dynamic encounters)

Potential ideas for an encounters tutorial:

  • Static/dynamic locations
  • Adding secrets during worldgen
  • Zone builders

Some potential references:

Other:

Static encounters section can be done with just XML; dynamic encounters section will require some C# experience.

Adding static encounters

  • Editing cell definition in Worlds.xml
  • Add a new population table to a cell.
  • Create a map template with the map editor.

Your first dynamic encounter

World generation

  • Locate zone to place tower
  • Place creature

Zone builders

  • Place walls and items
  • Add map template.