Population:Tier-based merchant wares: Difference between revisions

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Update tables to 1.0.1 (build 2.0.209.43)
Remove outdated XML references
 
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{{As Of Patch|2.0.209.43}}
{{As Of Patch|2.0.209.43}}


Tier-based merchant wares are creature inventory builder classes{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier1Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier2Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier4Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier5Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier6Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier7Wares}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier8Wares}} used to generate the stock of various merchants, including the following:
Tier-based merchant wares are used to generate the stock of various merchants, including the following:
* {{favilink|Tam}} (Tier1Wares)<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
* {{favilink|Tam}} (Tier1Wares){{XML Reference|object}}
* {{favilink|Mafeo}} (Tier2Wares)<ref name="ObjectBlueprints" />
* {{favilink|Mafeo}} (Tier2Wares){{XML Reference|object}}
* {{favilink|Sixshrew}} (Tier5Wares)<ref name="ObjectBlueprints" />
* {{favilink|Sixshrew}} (Tier5Wares){{XML Reference|object}}
* {{favilink|dromad trader|plural}} (all tiers)<ref name="ObjectBlueprints" />
* {{favilink|dromad trader|plural}} (all tiers){{XML Reference|object}}




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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
| 100
| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
| 1
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| 100
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! Chance
! Chance
|-
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| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
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| 100
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! Chance
! Chance
|-
|-
| [[Data:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| [[Population:Tier-based_merchant_wares#GeneralMerchantWares|GeneralMerchantWares]]
| 1
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| 100
| 100

Latest revision as of 19:09, 21 January 2025

This information is reliable as of patch 2.0.209.43. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.209.43.

Tier-based merchant wares are used to generate the stock of various merchants, including the following:


GeneralMerchantWares

Item Amount Chance
canteen 4 100
waterskin 4 100
torch 4 100

Tier1Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 1 5-75-7 (Avg: 6) 100
Junk 1 5-75-7 (Avg: 6) 100
Junk 2 5-75-7 (Avg: 6) 100
Junk 3 5-75-7 (Avg: 6) 100
Ammo 1 5-75-7 (Avg: 6) 100
Ammo 2 5-75-7 (Avg: 6) 100
copper nugget 0-20-2 (Avg: 1) 100
wooden buckler 1 100
musket 1 100
bronze dagger 1 100
bronze mace 1 100
hand axe 1 100
bronze long sword 1 100
leather armor 1 100
spectacles 1 25

Tier2Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 2 5-75-7 (Avg: 6) 100
Junk 2 5-75-7 (Avg: 6) 100
Junk 3 5-75-7 (Avg: 6) 100
Junk 4 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 5-75-7 (Avg: 6) 100
copper nugget 0-20-2 (Avg: 1) 100
Grit Gate recoiler 1 100
spectacles 1 100

Tier3Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 3 5-75-7 (Avg: 6) 100
Junk 3 5-75-7 (Avg: 6) 100
Junk 4 5-75-7 (Avg: 6) 100
Junk 5 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100

Tier4Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 4 5-75-7 (Avg: 6) 100
Junk 4 5-75-7 (Avg: 6) 100
Junk 5 5-75-7 (Avg: 6) 100
Junk 6 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100

Tier5Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 5 5-75-7 (Avg: 6) 100
Junk 5 5-75-7 (Avg: 6) 100
Junk 6 5-75-7 (Avg: 6) 100
Junk 7 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100

Tier6Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 6 5-75-7 (Avg: 6) 100
Junk 6 10-1410-14 (Avg: 12) 100
Junk 7 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100
Ammo 6 3-53-5 (Avg: 4) 100

Tier7Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 7 5-75-7 (Avg: 6) 100
Junk 6 5-75-7 (Avg: 6) 100
Junk 7 5-75-7 (Avg: 6) 100
Junk 8 5-75-7 (Avg: 6) 100
Ammo 1 2-72-7 (Avg: 4.5) 100
Ammo 2 25-3725-37 (Avg: 31) 100
Ammo 3 3-53-5 (Avg: 4) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100
Ammo 6 3-53-5 (Avg: 4) 100
Ammo 7 3-53-5 (Avg: 4) 100

Tier8Wares

Item Amount Chance
GeneralMerchantWares 1 100
Food 8 5-75-7 (Avg: 6) 100
Junk 6 3-53-5 (Avg: 4) 100
Junk 7 5-75-7 (Avg: 6) 100
Junk 8 5-75-7 (Avg: 6) 100
Ammo 4 3-53-5 (Avg: 4) 100
Ammo 5 3-53-5 (Avg: 4) 100
Ammo 6 3-53-5 (Avg: 4) 100
Ammo 7 5-75-7 (Avg: 6) 100
Ammo 8 5-75-7 (Avg: 6) 100

References

This information is reliable as of patch 2.0.209.43.
  1. 1.0 1.1 1.2 1.3 ObjectBlueprints.xml