Flaming: Difference between revisions

(Hot items also get flaming prefix)
m (Added note about flaming and freezing)
 
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{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}}
{{Mod
{{Mod
|title     ={{qud text|&Rflaming|notxml}}
| title             = {{qud text|&Rflaming|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModFlaming
| id                 = ModFlaming
|rarity     =U
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|canautotinker = no
| canautotinker     = no
|tinkertier =2
| tinkertier         = 2
|value     =1.2
| difficulty        = 1
|desc       =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
| complexity        = 1
|difficulty = 1
| powerloadsensitive = yes
|complexity = 1
| empsensitive      = yes
| realitydistortion  = no
| chargeused        = 10
| value             = 1.2
| desc               = &CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8.
{{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to {{favilink|Ashes}} (an effect which is not canceled out by also making the weapon freezing). Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}}
 
Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.


== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,ItemsTable=IT,GeneralData=GD
  | join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END=Tier,
            CONCAT('{{(}}Heart{{)}}', CASE WHEN GD.Tier <> 0 AND COALESCE(GD.Tier,1) > 2
              THEN
                CONCAT('{{(}}dice tooltip{{!}}',
                ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*0.8,0),'-',
                ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*1.2,0),'{{)}}')
              ELSE
                ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*0.8,0)
              END)=Heat Damage on Hit,
            CONCAT('{{(}}qud text{{!}}&R+ {{(}}dice tooltip{{!}}',(CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*2,'d8{{)}}°{{)}}')=Temperature on Hit
  | where = M.SupportedMods HOLDS 'WeaponMods'
  | order by = (CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END) DESC,GD.PlainName
  | format = table
  | limit = 999
}}


It is also status effect items can get from high temperature such as being in the same tile as a campfire for a while.
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Latest revision as of 20:36, 23 March 2023

Disambiguation This page describes the Flaming item mod. For a more general usage of the term, see Flaming (disambiguation).
flaming
Category

Melee Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+1

+1

Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

yes

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

yes

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModFlaming

Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.

Flaming is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to ashes (an effect which is not canceled out by also making the weapon freezing). Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit.[1]

Eligible Equipment

Item Tier Heat Damage on Hit Temperature on Hit
 two-handed zetachrome long sword 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 zetachrome battle axe 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 zetachrome dagger 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 zetachrome halberd 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 zetachrome hammer 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 zetachrome long sword 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 zetachrome warhammer 8  6-106-10 (Avg: 8) + 16d816-128 (Avg: 72)°
 ceremonial vibrokhopesh 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel battle axe 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel dagger 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel great sword 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel halberd 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel long sword 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel mace 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 flawless crysteel warhammer 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 sharpened polyp 7  6-86-8 (Avg: 7) + 14d814-112 (Avg: 63)°
 crysteel battle axe 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 crysteel dagger 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 crysteel great sword 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 crysteel halberd 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 crysteel long sword 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 crysteel mace 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 crysteel warhammer 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 rhinox-skull maul 6  5-75-7 (Avg: 6) + 12d812-96 (Avg: 54)°
 fullerite battle axe 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 fullerite dagger 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 fullerite long sword 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 fullerite maul 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 fullerite two-handed axe 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 maghammer 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 syphon baton 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 two-handed fullerite long sword 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 two-handed fullerite maul 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 vibro blade 5  4-64-6 (Avg: 5) + 10d810-80 (Avg: 45)°
 Ari 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 carbide folding hammer 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 Caslainard 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 folded carbide battle axe 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 folded carbide dagger 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 folded carbide long sword 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 folded carbide wristblade 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 gaslight chisel 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 gaslight flyssa 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 gaslight kris 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 Polluxus 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 prayer rod 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 Shayna 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 two-handed carbide folding hammer 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 two-handed folded carbide battle axe 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 two-handed folded carbide long sword 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 vibro dagger 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 Yal 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
  etched cleaver 4  3-53-5 (Avg: 4) + 8d88-64 (Avg: 36)°
 carbide battle axe 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 carbide dagger 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 carbide hammer 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 carbide long sword 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 obsidian kris 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 two-handed carbide battle axe 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 two-handed carbide hammer 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 two-handed carbide long sword 3  2-42-4 (Avg: 3) + 6d86-48 (Avg: 27)°
 iron battle axe 2  2 + 4d84-32 (Avg: 18)°
 iron dagger 2  2 + 4d84-32 (Avg: 18)°
 nanopneumatic jackhammer 2  2 + 4d84-32 (Avg: 18)°
 opal-pommeled steel battle axe 2  2 + 4d84-32 (Avg: 18)°
 steel battle axe 2  2 + 4d84-32 (Avg: 18)°
 steel butcher knife 2  2 + 4d84-32 (Avg: 18)°
 steel dagger 2  2 + 4d84-32 (Avg: 18)°
 steel hand axe 2  2 + 4d84-32 (Avg: 18)°
 steel kukri 2  2 + 4d84-32 (Avg: 18)°
 steel long sword 2  2 + 4d84-32 (Avg: 18)°
 steel mace 2  2 + 4d84-32 (Avg: 18)°
 steel potter's knife 2  2 + 4d84-32 (Avg: 18)°
 steel utility knife 2  2 + 4d84-32 (Avg: 18)°
 steel vinereaper 2  2 + 4d84-32 (Avg: 18)°
 steel war hammer 2  2 + 4d84-32 (Avg: 18)°
 two-handed steel battle axe 2  2 + 4d84-32 (Avg: 18)°
 two-handed steel long sword 2  2 + 4d84-32 (Avg: 18)°
 two-handed steel war hammer 2  2 + 4d84-32 (Avg: 18)°
 amber-tipped staff 1  1 + 2d82-16 (Avg: 9)°
 bronze battle axe 1  1 + 2d82-16 (Avg: 9)°
 bronze dagger 1  1 + 2d82-16 (Avg: 9)°
 bronze long sword 1  1 + 2d82-16 (Avg: 9)°
 bronze mace 1  1 + 2d82-16 (Avg: 9)°
 bronze two-handed sword 1  1 + 2d82-16 (Avg: 9)°
 club 1  1 + 2d82-16 (Avg: 9)°
 desert kris 1  1 + 2d82-16 (Avg: 9)°
 hand axe 1  1 + 2d82-16 (Avg: 9)°
 iron long sword 1  1 + 2d82-16 (Avg: 9)°
 iron mace 1  1 + 2d82-16 (Avg: 9)°
 iron vinereaper 1  1 + 2d82-16 (Avg: 9)°
 leather whip 1  1 + 2d82-16 (Avg: 9)°
 metal folding chair 1  1 + 2d82-16 (Avg: 9)°
 pickaxe 1  1 + 2d82-16 (Avg: 9)°
 shillelagh 1  1 + 2d82-16 (Avg: 9)°
 staff 1  1 + 2d82-16 (Avg: 9)°
 stun rod 1  1 + 2d82-16 (Avg: 9)°
 two-handed iron long sword 1  1 + 2d82-16 (Avg: 9)°
 walking stick 1  1 + 2d82-16 (Avg: 9)°

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModFlaming