Otho/Conversations: Difference between revisions
(not done with this, but will chip away at it slowly) |
m (Add to Conversations category) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{spoiler}} | {{spoiler}} | ||
==Default== | ==Default== | ||
Before the player has accepted [[More Than a Willing Spirit]]: | |||
{{Qud dialogue|nodetitle=Start| | |||
text=I am busy, wayfarer. Please talk to Mafeo in the trade square if you need something.}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row|tonode=end | |||
| text=...}}}} | |||
If the player has [[More Than a Willing Spirit]] but does not have the dormant waydroid: | If the player has [[More Than a Willing Spirit]] but does not have the dormant waydroid: | ||
Line 10: | Line 16: | ||
{{Qud dialogue:choice row|tonode=end | {{Qud dialogue:choice row|tonode=end | ||
| text=...}}}} | | text=...}}}} | ||
{{Qud dialogue|nodetitle=Start| | |||
text=Yes, =name=?}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row|tonode=end | |||
| text=Live and drink, steward.}}}} | |||
==More than a Willing Spirit== | ==More than a Willing Spirit== | ||
If the player is above level 18: | If the player is above level 18: | ||
Line 84: | Line 96: | ||
{{Qud dialogue:choice row|tonode=end | {{Qud dialogue:choice row|tonode=end | ||
| number=1 | text=I will return with the data, Steward.|quest=Decoding the Signal|step=accept|comment=Otho gives the player Argyve's Data Disk.}}}} | | number=1 | text=I will return with the data, Steward.|quest=Decoding the Signal|step=accept|comment=Otho gives the player Argyve's Data Disk.}}}} | ||
==During Decode the Signal== | |||
{{qud dialogue|nodetitle=Start | |||
|text=Luck be with you in the lair of Bethsaida, apprentice.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I will return with the data, Steward.}}}} | |||
==Completing Decoding the Signal== | |||
{{qud dialogue|nodetitle=Start | |||
|text=You return. Have you the succeeded in decoding the signal?}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=PresentTheDisk | |||
| text=Yes.}}}} | |||
{{qud dialogue|nodetitle=PresentTheDisk | |||
|text=Well done, apprentice. Present the disk.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=InterpretSignal | |||
| text=[Give Otho the disk]|quest=Decoding the Signal|step=Return to Grit Gate|comment=This promotes the player character to Journeyfriend.}}}} | |||
{{qud dialogue|nodetitle=InterpretSignal | |||
|text=I must bring the decoded signal to Barathrum immediately. Return in a few hours. By then I'll have discussed our next course of action with Barathrum and will have further instructions for you.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=As you say, steward.|Otho will then move to [[Barathrum's Study]] for several turns.}}}} | |||
If spoken to before Otho completes his conversation with [[Barathrum]]: | |||
{{qud dialogue|nodetitle=Start | |||
|text=Journeyfriend, I have no further instructions for you yet. Return soon.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=As you say, steward.}}}} | |||
==The Earl of Omonporch== | |||
{{qud dialogue|nodetitle=Start | |||
|text==name=, I've brought the decoded signal to Barathrum, and he's finished musing on it. We have fresh instructions for you, journeyfriend. Are you ready to hear them?}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=Overripe | |||
| text=Yes.}}}} | |||
{{qud dialogue|nodetitle=Overripe | |||
|text=Barathrum needs you for an undertaking of great importance. You must journey to &COmonporch&y far to the north. There the Spindle stretches from earth to sky. Unfortunately, a troublesome merchant from the Consortium of Phyta has relocated there and declared itself Earl of Omonporch. We need you to broker a deal so that we may lease control of the Spindle. Failing that, you'll need to dispose of the self-appointed Earl. | |||
Be careful on your approach to Omonporch, journeyfriend. So far east into the reaches of Qud, the Putus Templar lie in wait.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=Ripe1 | |||
| text=Who are the Putus Templar?}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=Ripe2 | |||
| text=What is the purpose of this?}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I will secure the Spindle for Barathrum.|quest=The Earl of Omonporch|step=accept}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I must think on this task.}}}} | |||
{{qud dialogue|nodetitle=Ripe1 | |||
|text=The Putus Templar, or the Sons and Daughters, as they call themselves, are an order of knights who claim descendancy from the Eaters, the ancient folk who wrought the chrome halls of Qud. Beware them, for while they despise all mutants, they harbor a special malice for Barathrum. | |||
Take care that you do not find yourself inside one of their slave pens.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=Ripe2 | |||
| text=What is the purpose of this?}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I will secure the Spindle for Barathrum.|quest=The Earl of Omonporch|step=accept}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I must think on this task.}}}} | |||
{{qud dialogue|nodetitle=Ripe2 | |||
|text=That will be revealed to you in due time. | |||
Do not forget your place, journeyfriend.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=Ripe1 | |||
| text=Who are the Putus Templar?}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I will secure the Spindle for Barathrum.|quest=The Earl of Omonporch|step=accept}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I must think on this task.}}}} | |||
==Secure the Spindle== | |||
{{qud dialogue|nodetitle=Start | |||
|text=Have you secured the Spindle yet?}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=CompleteSpindle | |||
| text=Yes, the Spindle is ours.|comment=Available only after the player character has [[The Earl of Omonporch#Secure the Spindle|secured the spindle]].}} | |||
{{!}}- | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=No, not yet.}}}} | |||
{{qud dialogue|nodetitle=Start | |||
|text=Leave me alone for a moment, journeyfriend, I have duties to attend.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I will return later, Otho.}}}} | |||
{{qud dialogue|nodetitle=CompleteSpindle | |||
|text=That is sterling news, journeyfriend. I'll go inform Barathrum straightaway.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=Live and drink.|quest=The Earl of Omonporch|step=Return to Grit Gate|quest2=The Earl of Omonporch|step2=reward}}}} | |||
After one turn has passed: | |||
{{qud quote|The whole compound rumbles around you.}} | |||
{{qud quote|The walls creak, loose objects skid about, and dust is stirred up in iridescent clouds.}} | |||
{{qud quote notxml|Otho yells, '&W(player's name)! Come back here!&Y'}} | |||
==Grave Thoughts== | |||
{{qud dialogue|nodetitle=Start | |||
|text=That rumbling... what was it? An explosion? Hmm...}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=BeginGraveTidings | |||
| text=What are you thinking, Otho?}}}} | |||
{{qud dialogue|nodetitle=BeginGraveTidings | |||
|text=Grave thoughts, =name=. Listen to me now. Take this key card, go to Ereshkigal's room, and-- oh, that's the mainframe. It's what she prefers to be called. | |||
Go to her room, access Ereshkigal, and scan the shale surrounding the enclave for anomalies. I've asked her to ready her sensors. | |||
Update me with what you learn. You may use the intercom in the northeast corner of Ereshkigal's room to deliver your update. | |||
Go, quickly! I'd soon be disabused of my fears.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I'll go now.}}}} | |||
==A Call to Arms== | |||
{{qud dialogue|nodetitle=Start | |||
|text=Go to the mainframe room and scan the shale surrounding Grit Gate for anomalies. Now, =name=!}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I'll go now.}}}} | |||
After the rumbling has been investigated: | |||
{{qud dialogue|nodetitle=Start | |||
|text=It's as I feared, =name=. Grit Gate is being assailed. The Putus Templar must have followed you back from Omonporch. | |||
Let us use the precious little time we have before they arrive to prepare our defenses.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=BeginCallToArms | |||
| text=What can I do?}}}} | |||
{{qud dialogue|nodetitle=BeginCallToArms | |||
|text=With the chrome key card I gave you, you now have access to our power grid. There are chain laser emplacements and force projectors across the enclave. Use Ereshkigal's reconnaissance to decide which defenses to enable. You can also broadcast an overclock command or activate Rodanis Y by interfacing with Ereshkigal. | |||
Be mindful of the amperage draw, though. If you overdraw the grid, you could cause brownouts. | |||
Act quickly, =name=! The Templar near us even as we speak.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I'll do my best to defend Grit Gate.|quest=Grave Thoughts|step=Speak to Otho|quest2=A Call to Arms|step2=accept}}}} | |||
If spoken to again: | |||
{{qud dialogue|nodetitle=Start | |||
|text=You can still activate our defenses, =name=. There are chain laser emplacements and force projectors across the enclave. Use Ereshkigal's reconnaissance to decide which defenses to enable. You can also broadcast an overclock command or activate Rodanis Y by interfacing with Ereshkigal. | |||
Be mindful of the amperage draw, though. If you overdraw the grid, you could cause brownouts. | |||
Act quickly, =name=! The Templar near us even as we speak.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=I'll do my best to defend Grit Gate.}}}} | |||
==The Assessment== | |||
{{qud dialogue|nodetitle=Start | |||
|text=Journeyfriend! You have my deepest gratitude. Few =pluralize==player.personTerm= could have defended Grit Gate so deftly. | |||
Now, give me time to assess our losses and consult with Barathrum. Return soon.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=Live and drink, Otho.|quest=The Assessment|step=accept}}}} | |||
{{qud dialogue|nodetitle=Top Score | |||
|text=(result) | |||
Given the circumstances, this is a remarkable lack of destruction. Your defense of Grit Gate was first-class, =name=.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=IntroduceBarathrum | |||
| text=Thank you for the update, Otho.|quest=The Assessment|step=Speak to Otho|quest2=The Assessment|step2=reward}}}} | |||
{{qud dialogue|nodetitle=Mid Score | |||
|text=(result) | |||
Much was lost, but such is what I expected. Once again, thank you for efforts, =name=.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=IntroduceBarathrum | |||
| text=Thank you for the update, Otho.|quest=The Assessment|step=Speak to Otho|quest2=The Assessment|step2=reward}}}} | |||
{{qud dialogue|nodetitle=Bottom Score | |||
|text=(result) | |||
Such tremendous loss. I wonder if more could have been done to prevent it.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=IntroduceBarathrum | |||
| text=Thank you for the update, Otho.|quest=The Assessment|step=Speak to Otho|quest2=The Assessment|step2=reward}}}} | |||
{{qud dialogue|nodetitle=IntroduceBarathrum | |||
|text=Furthermore, I spoke with Barathrum. He praised your handling of the Earl of Omonporch, and he thanks you for the bravery you exhibited in defending Grit Gate. | |||
The attack today reminds us: for too long have we put our faith in the isolation of our guild and the preoccupations of the Putus Templar. The looming threat of another attack impels Barathrum to accelerate his plans, and with them, your position in our guild. | |||
You are raised to Disciple, =player.formalAddressTerm=. Barathrum wishes to speak with you immediately.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=Barathrum | |||
| text=He wishes to speak to me? Barathrum himself? }}}} | |||
{{qud dialogue|nodetitle=Start | |||
|text=I spoke with Barathrum. He praised your handling of the Earl of Omonporch, and he thanks you for the bravery you exhibited in defending Grit Gate. | |||
The attack today reminds us: for too long have we put our faith in the isolation of our guild and the preoccupations of the Putus Templar. The looming threat of another attack impels Barathrum to accelerate his plans, and with them, your position in our guild. | |||
You are raised to Disciple, =player.formalAddressTerm=. Barathrum wishes to speak with you immediately.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=Barathrum | |||
| text=He wishes to speak to me? Barathrum himself? }}}} | |||
{{qud dialogue|nodetitle=Barathrum | |||
|text=Yes, disciple. Take this key and follow the stairs down to his study. He awaits.}} | |||
{{qud dialogue:choice| | |||
{{qud dialogue:choice row | |||
| tonode=end | |||
| text=Thank you, Otho.|comment=The player character receives a [[chrome key]].}}}} | |||
[[Category:Conversations]] |
Latest revision as of 03:09, 28 July 2021
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
Default
Before the player has accepted More Than a Willing Spirit:
Start
I am busy, wayfarer. Please talk to Mafeo in the trade square if you need something.
If the player has More Than a Willing Spirit but does not have the dormant waydroid:
Start
It takes more than a willing spirit to be trusted here, wayfarer.
Prove your worth and bring us a waydroid, and we will have more to speak of.
Start
Yes, =name=?
More than a Willing Spirit
If the player is above level 18:
Start
Welcome to Grit Gate. I am Otho, Barathrum's steward. I apologize for the manner of our introduction, but we must take precautions. Qud is a very
unforgiving place.
You are worthy to study with us. Take these. Return when you are ready to discuss the signal.
Return when you are ready to discuss the signal.
If the player is between level 13 to 18:
Start
Welcome to Grit Gate. I am Otho, Barathrum's steward. I apologize for the manner of our introduction, but we must take precautions. Qud is a very unforgiving place.
I am pleased to see that you've returned with the waydroid, though you still know little of the dangers you bear. Take this firearm as your reward. It bears the mark of our finest gunsmith, Sparafucile.
Return when you are ready to discuss the signal.
If the player is below or equal to level 12:
Start
Welcome to Grit Gate. I am Otho, Barathrum's steward. I apologize for the manner of our introduction, but we must take precautions. Qud is a very unforgiving place.
You demonstrate tremendous promise to have returned from Golgotha with such inexperience. Take this firearm as your reward. It bears the mark of our finest gunsmith, Sparafucile. Take this bracelet, as well.
Return when you are ready to discuss the signal.
Accepting Decoding the Signal
Start
Are you ready to discuss the signal?
Signal
The signal is a repeat transmission being broadcast from an unknown source.=V0tinkeraddendum= One of our tinkers, Q Girl, discovered it while rigging a long wave detector. Unfortunately, it's encrypted, and we do not have the means here to decrypt it. You may be of some help in this matter, however.
We've long known the location of a fully functioning baetyl within the bowels of the great hall Bethesda Susa. The Mechanimists have consecrated the site around it and built a temple there. Q Girl claims to have developed a means to decrypt the signal, but she needs the computing power of the baetyl. If you can infiltrate the Mechanimist compound, you may be able to engage the baetyl and decode the signal.
Baetyl?
They are antique stones located in certain places deep within the caverns of Qud. We believe they are some sort of hyper-advanced machines built by the Eaters. Often one claims to possess a sentience of its own. However, most of them have gone haywire in the eons since their creation; it is rare indeed to discover one whose circuitry is wholly uncorroded.
The Mechanimists worship this one as an idol, and they will protect it at all costs. You will need to find a way through their host to the baetyl itself.
Do you believe you can accomplish this task?
Bethesda1
Good, apprentice. Speak to Q Girl in the workshop. She'll encode her instructions for the baetyl onto a copy of the disk.
There's one more thing. The baetyl is located beneath the ancient cryobarrios of the Eaters. Time has worked to erode the mechanisms that contain their cryogenic mist. That freezing vapor billows out of the chambers freely now, cooling the entire cavern. You will want to procure warm clothing to protect yourself.
The spoils of the Mechanimists are yours to keep. Remember, apprentice, Barathrum will look kindly upon your service.
During Decode the Signal
Start
Luck be with you in the lair of Bethsaida, apprentice.
Completing Decoding the Signal
Start
You return. Have you the succeeded in decoding the signal?
PresentTheDisk
Well done, apprentice. Present the disk.
InterpretSignal
I must bring the decoded signal to Barathrum immediately. Return in a few hours. By then I'll have discussed our next course of action with Barathrum and will have further instructions for you.
If spoken to before Otho completes his conversation with Barathrum:
Start
Journeyfriend, I have no further instructions for you yet. Return soon.
The Earl of Omonporch
Start
=name=, I've brought the decoded signal to Barathrum, and he's finished musing on it. We have fresh instructions for you, journeyfriend. Are you ready to hear them?
Overripe
Barathrum needs you for an undertaking of great importance. You must journey to Omonporch far to the north. There the Spindle stretches from earth to sky. Unfortunately, a troublesome merchant from the Consortium of Phyta has relocated there and declared itself Earl of Omonporch. We need you to broker a deal so that we may lease control of the Spindle. Failing that, you'll need to dispose of the self-appointed Earl.
Be careful on your approach to Omonporch, journeyfriend. So far east into the reaches of Qud, the Putus Templar lie in wait.
Ripe1
The Putus Templar, or the Sons and Daughters, as they call themselves, are an order of knights who claim descendancy from the Eaters, the ancient folk who wrought the chrome halls of Qud. Beware them, for while they despise all mutants, they harbor a special malice for Barathrum.
Take care that you do not find yourself inside one of their slave pens.
Ripe2
That will be revealed to you in due time.
Do not forget your place, journeyfriend.
Secure the Spindle
Start
Have you secured the Spindle yet?
Start
Leave me alone for a moment, journeyfriend, I have duties to attend.
CompleteSpindle
That is sterling news, journeyfriend. I'll go inform Barathrum straightaway.
After one turn has passed:
The whole compound rumbles around you. |
The walls creak, loose objects skid about, and dust is stirred up in iridescent clouds. |
Otho yells, '(player's name)! Come back here!' |
Grave Thoughts
Start
That rumbling... what was it? An explosion? Hmm...
BeginGraveTidings
Grave thoughts, =name=. Listen to me now. Take this key card, go to Ereshkigal's room, and-- oh, that's the mainframe. It's what she prefers to be called.
Go to her room, access Ereshkigal, and scan the shale surrounding the enclave for anomalies. I've asked her to ready her sensors.
Update me with what you learn. You may use the intercom in the northeast corner of Ereshkigal's room to deliver your update.
Go, quickly! I'd soon be disabused of my fears.
A Call to Arms
Start
Go to the mainframe room and scan the shale surrounding Grit Gate for anomalies. Now, =name=!
After the rumbling has been investigated:
Start
It's as I feared, =name=. Grit Gate is being assailed. The Putus Templar must have followed you back from Omonporch.
Let us use the precious little time we have before they arrive to prepare our defenses.
BeginCallToArms
With the chrome key card I gave you, you now have access to our power grid. There are chain laser emplacements and force projectors across the enclave. Use Ereshkigal's reconnaissance to decide which defenses to enable. You can also broadcast an overclock command or activate Rodanis Y by interfacing with Ereshkigal.
Be mindful of the amperage draw, though. If you overdraw the grid, you could cause brownouts.
Act quickly, =name=! The Templar near us even as we speak.
If spoken to again:
Start
You can still activate our defenses, =name=. There are chain laser emplacements and force projectors across the enclave. Use Ereshkigal's reconnaissance to decide which defenses to enable. You can also broadcast an overclock command or activate Rodanis Y by interfacing with Ereshkigal.
Be mindful of the amperage draw, though. If you overdraw the grid, you could cause brownouts.
Act quickly, =name=! The Templar near us even as we speak.
The Assessment
Start
Journeyfriend! You have my deepest gratitude. Few (player's personterm)s could have defended Grit Gate so deftly.
Now, give me time to assess our losses and consult with Barathrum. Return soon.
Top Score
(result)
Given the circumstances, this is a remarkable lack of destruction. Your defense of Grit Gate was first-class, =name=.
Mid Score
(result)
Much was lost, but such is what I expected. Once again, thank you for efforts, =name=.
Bottom Score
(result)
Such tremendous loss. I wonder if more could have been done to prevent it.
IntroduceBarathrum
Furthermore, I spoke with Barathrum. He praised your handling of the Earl of Omonporch, and he thanks you for the bravery you exhibited in defending Grit Gate.
The attack today reminds us: for too long have we put our faith in the isolation of our guild and the preoccupations of the Putus Templar. The looming threat of another attack impels Barathrum to accelerate his plans, and with them, your position in our guild.
You are raised to Disciple, (player's formaladdressterm). Barathrum wishes to speak with you immediately.
Start
I spoke with Barathrum. He praised your handling of the Earl of Omonporch, and he thanks you for the bravery you exhibited in defending Grit Gate.
The attack today reminds us: for too long have we put our faith in the isolation of our guild and the preoccupations of the Putus Templar. The looming threat of another attack impels Barathrum to accelerate his plans, and with them, your position in our guild.
You are raised to Disciple, (player's formaladdressterm). Barathrum wishes to speak with you immediately.
Barathrum
Yes, disciple. Take this key and follow the stairs down to his study. He awaits.