Random-point recoiler: Difference between revisions
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Tips about random-point recoilers. |
Trashmonks (talk | contribs) Updated by Librarianmage with game version 2.0.207.99 using QBE v1.0rc2 |
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| tilecolors = yr | | tilecolors = yr | ||
| renderstr = ♦ | | renderstr = ♦ | ||
| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = BaseRecoiler | | inheritingfrom = BaseRecoiler | ||
| dynamictable = {{Dynamic object|Items|Ruin Recoiler}} | | dynamictable = {{Dynamic object|Items|Ruin Recoiler}} </br>{{Dynamic object|Trinkets|Ruin Recoiler}} | ||
| unidentifiedimage = randompoint recoiler unidentified.png | | unidentifiedimage = randompoint recoiler unidentified.png | ||
| unidentifiedname = | | unidentifiedname = odd trinket | ||
| unidentifiedaltname = | | unidentifiedaltname = tool | ||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = A | | desc = A cassette is cut with hexagonal grooves and steeped in the right amount of magnetic charge to spool a spacetime tether (and generate its characteristic hot gum smell). On top, a recessed button snaps the potential and initiates the recoil. | ||
| categories = Recoilers | | categories = Recoilers | ||
| gameversion = 2.0. | | gameversion = 2.0.207.99 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Tips == | == Tips == | ||
{{opinion}} | {{opinion}} | ||
* If the player has a surplus of 1, 2 and 3 bits, {{name|plural}} can be a quick way to establish shortcuts around Qud, facilitating quicker access to locations such as the {{favilink|Six Day Stilt}}. | * If the player has a surplus of 1, 2 and 3 bits, repeatedly creating {{name|plural}} can be a quick way to establish shortcuts around Qud, facilitating quicker access to locations such as the {{favilink|Six Day Stilt}}. Undesired recoilers may be scrapped. | ||
* {{name|plural}} may lead to a high-tier areas such as the {{favilink|Palladium Reef}} or {{favilink|Moon Stair}}, depositing the player in a dangerous situation. | * {{name|plural}} may lead to a high-tier areas such as the {{favilink|Palladium Reef}} or {{favilink|Moon Stair}}, depositing the player in a dangerous situation. | ||
* Particularly beautiful ruins may be cleared out and used as a home base for the player. | * Particularly beautiful ruins may be cleared out and used as a home base for the player. |
Latest revision as of 03:25, 19 September 2024
random-point recoiler
1 lb. Weight | |
Charge per Use
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2500 |
---|---|
Charge Used For
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Teleportation |
Complexity
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3 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<1234> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Ruin Recoiler |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.99
|
A random-point recoiler or, perhaps more aptly, ruin recoiler is a recoiler that leads to a fixed ruins site or historic site, which is chosen randomly at the moment the item spawns.[1]
An individual random-point recoiler is named according to its destination. For example, if one goes to a place called Retroversion Hyperboloid Sammu, it will be named Retroversion Hyperboloid Sammu recoiler.
In tinkering contexts, such as the tinkering screen and data disks, they are referred to as a whole by the name random-point recoiler.
Tips
This section is opinion-based. Your mileage may vary.
- If the player has a surplus of 1, 2 and 3 bits, repeatedly creating random-point recoilers can be a quick way to establish shortcuts around Qud, facilitating quicker access to locations such as the
Six Day Stilt. Undesired recoilers may be scrapped.
- random-point recoilers may lead to a high-tier areas such as the
Palladium Reef or
Moon Stair, depositing the player in a dangerous situation.
- Particularly beautiful ruins may be cleared out and used as a home base for the player.
References
- ↑
XRL.World.Parts.RandomRuinRecoiler