HE Missile: Difference between revisions
Note that these are NOT guaranteed to disassemble into any bits at all. Cite it being deliberate behavior to the issue on the bug tracker (marked wontfix). Minor speculation is involved as to why, hope this is fine. |
Reveriesys (talk | contribs) m →On Hit Penetration and Damage: minor grammar fix |
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| unidentifiedimage = he missile unidentified.png | | unidentifiedimage = he missile unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| desc = A bright gashead tips the end of the steely death chute. | | desc = A bright gashead tips the end of the steely death chute. | ||
| categories = Ammo | | categories = Ammo | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Name|plural}} are used as ammunition in {{favilink|missile launcher|plural}} and {{favilink|mortar tube|plural}}. The damage inflicted depends on which weapon is used, however all fired shots result in [[Explosions|an explosion]]. | |||
Unlike all other artifacts, when [[Disassemble|disassembled]], they are '''not''' guaranteed to give any bits at all, not even their most significant bit.<ref>This is intended behavior: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9695/he-missile-disassembly-not-giving</ref> | |||
==On Hit Penetration and Damage== | |||
= | Although HE Missiles have visible damage and penetration stats on the equipment screen, these stats have nothing to do with their use as ammo; {{PV}}4 and {{damage|1d2}} are the stats an HE Missile would have if used as an improvised melee weapon. | ||
< | |||
When fired from a {{f|Missile launcher}}, a HE Missile will collide with a direct hit for {{PV}}10 and {{damage|1d6}}, as well as explode with an initial [[Explosions#Calculating_Damage_and_Force|force]] of 5000 and {{damage|20+4d8}}.<ref name="Items"><code>Items.xml</code></ref> | |||
When fired from a {{f|Mortar tube}}, the projectile hits with {{PV}}3 and {{damage|1d3}}, and explodes with a [[Explosions#Calculating_Damage_and_Force|force]] of 2000 and {{damage|8+2d6}}.<ref name="Items"/> | |||
{{references|2.0.209.43}} | |||
[[Category:Explosives]] | [[Category:Explosives]] |
Latest revision as of 17:38, 11 January 2025
Complexity
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4 |
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Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
<CD1> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Character
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/ |
ID?
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HE Missile |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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HE Missiles are used as ammunition in missile launchers and
mortar tubes. The damage inflicted depends on which weapon is used, however all fired shots result in an explosion.
Unlike all other artifacts, when disassembled, they are not guaranteed to give any bits at all, not even their most significant bit.[1]
On Hit Penetration and Damage
Although HE Missiles have visible damage and penetration stats on the equipment screen, these stats have nothing to do with their use as ammo; 1d21-2 (Avg: 1.5) are the stats an HE Missile would have if used as an improvised melee weapon.
4 andWhen fired from a missile launcher, a HE Missile will collide with a direct hit for 10 and 1d61-6 (Avg: 3.5), as well as explode with an initial force of 5000 and 20+4d824-52 (Avg: 38).[2]
When fired from a mortar tube, the projectile hits with 3 and 1d31-3 (Avg: 2), and explodes with a force of 2000 and 8+2d610-20 (Avg: 15).[2]
References
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This information is reliable as of patch 2.0.209.43. |
- ↑ This is intended behavior: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9695/he-missile-disassembly-not-giving
- ↑ 2.0 2.1
Items.xml