Multiple Arms: Difference between revisions
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(Clarify that other dual wield skills have no effect on M.A.) |
(Added an advancement table, some more description, and an Advantages & Disadvantages section) |
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| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} does not specially interact with other mutations which also affect the hands slot. For example, the [[Flaming Hands]] mutation will still only affect one pair of hands, and will still prevent the player from taking the [[Freezing Hands]] or [[Burrowing Claws]] mutations. | |||
== | {{Name}} grants 2 extra hand slots, 2 extra arm slots, and 1 extra hands slot. However, this does not grant any special advantage in terms of armor, as the [[AV]] and [[DV]] of armor worn on the extra slots are averaged with the natural slots into a single score. | ||
{| class="wikitable" | |||
!Mutation Level | |||
!Attack Chance | |||
|- | |||
|1 | |||
|8% | |||
|- | |||
|2 | |||
|10% | |||
|- | |||
|3 | |||
|12% | |||
|- | |||
|4 | |||
|14% | |||
|- | |||
|5 | |||
|16% | |||
|- | |||
|6 | |||
|18% | |||
|- | |||
|7 | |||
|20% | |||
|- | |||
|8 | |||
|22% | |||
|- | |||
|9 | |||
|24% | |||
|- | |||
|10 | |||
|26% | |||
|} | |||
== Skill Interactions == | |||
At level ten, each weapon wielded in a limb granted by {{name}} has a base 26% chance to be used during a melee attack. This chance can be modified by the following skills: | At level ten, each weapon wielded in a limb granted by {{name}} has a base 26% chance to be used during a melee attack. This chance can be modified by the following skills: | ||
* [[Flurry|Flurry (Dual Wield)]] - 100% chance to attack during one turn when Flurry is used (subject to cooldown afterward). | |||
* [[Jab|Jab (Short Blade)]] - Permanently doubles the chance of short blade melee attacks in each limb granted by this mutation (52% chance per limb each attack at mutation level 10). <ref><code>XRL.World.Parts.Combat</code><br> <code>XRL.World.Parts.Mutation.MultipleArms</code><br> <code>XRL.World.Parts.Skill.ShortBlades_Jab</code></ref> | *[[Flurry|Flurry (Dual Wield)]] - 100% chance to attack during one turn when Flurry is used (subject to cooldown afterward). | ||
*[[Jab|Jab (Short Blade)]] - Permanently doubles the chance of short blade melee attacks in each limb granted by this mutation (52% chance per limb each attack at mutation level 10). <ref><code>XRL.World.Parts.Combat</code><br> <code>XRL.World.Parts.Mutation.MultipleArms</code><br> <code>XRL.World.Parts.Skill.ShortBlades_Jab</code></ref> | |||
Other [[Dual Wield]] skills have no effect on the chances of attacking with limbs granted by {{name}} (this includes [[Offhand Strikes]], [[Ambidexterity]], and [[Two-weapon Fighting]]) | Other [[Dual Wield]] skills have no effect on the chances of attacking with limbs granted by {{name}} (this includes [[Offhand Strikes]], [[Ambidexterity]], and [[Two-weapon Fighting]]) | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Allows for the player to make more melee attacks per turn, dealing more damage as a result. | |||
* Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating [[:Category:Light Sources|light source]] and dual-wield at the same time. | |||
* Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield. | |||
=== Disadvantages === | |||
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same [[AV]] and [[DV]] as they would without the mutation. | |||
* High mutation point cost at character generation. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||
==References== | ==References== |