Frozen: Difference between revisions
Note how Freezing Ray mutation protects against being frozen |
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Creatures and objects gain the {{name}} effect if their [[temperature]] is reduced to or goes below their freeze temperature. Some creatures or objects, such as {{favilink|phial|plural}} or {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, have a far lower freeze temperature, making them extremely resistant to freezing. | Creatures and objects gain the {{name}} effect if their [[temperature]] is reduced to or goes below their freeze temperature. Some creatures or objects, such as {{favilink|phial|plural}} or {{favilink|Fjorn-Kosef, Who Knits The Icy Lattice}}, have a far lower freeze temperature, making them extremely resistant to freezing. | ||
Most creatures and items will default to -100 as their [[Temperature#Cold|brittle temperature]] limit, which is the point where creatures freeze solid. Most creatures will have a FreezeTemperature of 0, which is the point where the cold begins to slow them down. The {{favilink|Freezing ray}} mutation can greatly lower the player's brittle temperature, rendering them resistant or immune to speed loss and the | Most creatures and items will default to -100 as their [[Temperature#Cold|brittle temperature]] limit, which is the point where creatures freeze solid. Most creatures will have a FreezeTemperature of 0, which is the point where the cold begins to slow them down. The {{favilink|Freezing ray}} mutation can greatly lower the player's brittle temperature, rendering them resistant or immune to speed loss and the frozen status depending on its level. | ||
Creatures and objects with the {{name}} effect will have the {{Qud shader|freezing|frozen}} prefix added to the beginning their name. | Creatures and objects with the {{name}} effect will have the {{Qud shader|freezing|frozen}} prefix added to the beginning their name. | ||
{{Effect Navbox}} | {{Effect Navbox}} |
Latest revision as of 01:00, 16 May 2025
ID
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Frozen |
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Effect Type
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Structural, Negative |
Creatures and objects gain the frozen effect if their temperature is reduced to or goes below their freeze temperature. Some creatures or objects, such as phials or
Fjorn-Kosef, Who Knits The Icy Lattice, have a far lower freeze temperature, making them extremely resistant to freezing.
Most creatures and items will default to -100 as their brittle temperature limit, which is the point where creatures freeze solid. Most creatures will have a FreezeTemperature of 0, which is the point where the cold begins to slow them down. The Freezing Ray mutation can greatly lower the player's brittle temperature, rendering them resistant or immune to speed loss and the frozen status depending on its level.
Creatures and objects with the frozen effect will have the frozen prefix added to the beginning their name.
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