Mirrorshades: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = Ky | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|metal = yes | spectacles = yes}} | | extra = {{Extra info|metal = yes | spectacles = yes}} | ||
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{{Qud shader|C|{{(}}+1 Ego{{)}}}} | {{Qud shader|C|{{(}}+1 Ego{{)}}}} | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:29, 13 February 2021
mirrorshades
Complexity
|
0 |
---|---|
Tier
|
3 |
<03> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Reputation Bonus
|
mysterious strangers: 100 |
Character
|
] |
ID?
|
Mirrorshades |
Worn On
|
Face |
Attributes
|
1 Ego |
Extra Info:
| |
Infobox data from game version 2.0.201.69
|
mirrorshades
Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
+100 reputation with mysterious strangers
+1 Ego
Wearing a pair of mirrorshades grants +1 Ego and provides protection against visual flash effects.
Mirrorshades, along with spectacles, are the only two items that grant corrected vision, which corrects the short-distance vision caused by Myopia. They are both very fragile, however, and have a 1% chance every hit to become broken.[1] Modding the mirrorshades to be sturdy prevents this.
References
- ↑
XRL.World.Parts.Spectacles