Fidget cell: Difference between revisions
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| tilecolors = wC | | tilecolors = wC | ||
| renderstr = ' | | renderstr = ' | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = Energy Cell | | inheritingfrom = Energy Cell | ||
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} | ||
| unidentifiedinfo = {{Unidentified info | tile = fidget cell unidentified.png | name = small trinket | altname = small cube }} | | unidentifiedinfo = {{Unidentified info | tile = fidget cell unidentified.png | name = small trinket | altname = small cube }} | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = EnergyCellMods | |||
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | | desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy. | ||
| categories = Energy Cells | | categories = Energy Cells |
Revision as of 01:02, 3 October 2021
fidget cell
1 lb. Weight | |
Max Charge
|
2500 |
---|---|
Complexity
|
1 |
Tier
|
1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
' |
ID?
|
Fidget Cell |
Worn On
|
|
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.114
|
fidget cell
Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
A fidget cell is a passively recharging energy cell. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
fidget cells do not recharge while slotted inside weapons or equipment.
Tips
This section is opinion-based. Your mileage may vary.
- Due to their non-sunlight-dependent recharging, it is a good idea to bring a fidget cell (and a recoiler) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.