Electromagnetic sensor: Difference between revisions
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Improved the wording of a sentence. Tags: Mobile edit Mobile web edit |
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant | '''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. | ||
== Compute Power Table == | == Compute Power Table == |
Revision as of 06:36, 19 February 2025
electromagnetic sensor
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ElectromagneticSensor |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
|
Head • Face • Back • Body • Feet • Arm • Hands |
Destroyed when removed
|
No |
Electromagnetic sensor allows the player to detect robotic creatures within an omni-directional radius of 9 tiles regardless of light level or occluding objects. Similarly to Heightened Hearing, the implant only provides a grey outline of nearby robots, preventing the usage of look for additional information. The Implant is not guaranteed to immediately identify entities, with some detected robots initially being represented by the ? tile, which may take multiple turns to be fully identified.
Compute Power Table
Compute Power | Range |
---|---|
10 | 9 tiles |
20 | 10 tiles |
30 | 11 tiles |
40 | 12 tiles |
50 | 13 tiles |
60 | 14 tiles |
70 | 15 tiles |
80 | 16 tiles |
90 | 17 tiles |
100 | 18 tiles |
Compute Power | Range |
---|---|
110 | 18 tiles |
120 | 19 tiles |
130 | 20 tiles |
140 | 21 tiles |
150 | 22 tiles |
160 | 23 tiles |
170 | 24 tiles |
180 | 25 tiles |
190 | 26 tiles |
200 | 27 tiles |