Making Money: Difference between revisions

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(→‎Getting the Most Value Out Of Weight: changed so plain name is returned)
(Added a new method and turned all the normal links I could into favilinks)
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== Big Game Hunting (Salt Kraken) ==
== Big Game Hunting (Salt Kraken) ==
Kill a {{Favilink|Salt kraken}}, drag its extremely valuable, extremely heavy corpse to a merchant, make bank.


=== You will need: ===
=== You will need: ===


* A [[Salt kraken]]
* A {{Favilink|Salt kraken}}
* One of many ways to kill a [[Salt kraken]]
* A way to kill a {{Favilink|Salt kraken}}
* Lots of [[Water|Fresh water]]
* Lots of {{Favilink|Water}}
* Lots and lots of empty containers
* Lots and lots of empty containers
* A [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. (Seriously. A Kraken corpse is worth 15,000 drams. [[Tam]] won't cut it.)
* A [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. (Seriously. A Kraken corpse is worth 15,000 drams. {{Favilink|Tam}} won't cut it.)


=== Steps: ===
=== Steps: ===


# Wander through the [[Great Salt Desert]] until you come upon a [[Salt kraken]]. Do not be discouraged if it takes a bit, they are rather rare. Trust me, they are out there.
# Wander through the [[Great Salt Desert]] until you come upon a {{Favilink|Salt kraken}}. Do not be discouraged if it takes a bit, they are rather rare. Trust me, they are out there.
# Once you find the Salt Kraken, you now must kill it. There are many, many ways to do this, but attacking at range, using companions, or other low-personal danger methods are preferable for obvious reasons.
# Once you find the {{Favilink|Salt kraken}}, you now must kill it. There are many, many ways to do this, but attacking at range, using companions, or other low-personal-danger methods are preferable for obvious reasons.
# When the [[Salt kraken]] dies, there is a 9/10 chance for it to leave a corpse. If, unluckily, it did not drop, you now must repeat steps 1 and 2. If it did, pick up the corpse and use your recoiler to teleport away.
# When the {{Favilink|Salt kraken}} dies, there is a 9/10 chance for it to leave a corpse. If, unluckily, it did not drop, you now must repeat steps 1 and 2. If it did, pick up the corpse and use your recoiler to teleport away.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the [[Salt kraken corpse]] to. This should be a merchant with lots and lots of high-value goods.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the [[Salt kraken corpse]] to. This should be a merchant with lots and lots of high-value goods.
# Drop the [[Salt kraken corpse]], move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the [[Salt kraken corpse]] from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
# Drop the [[Salt kraken corpse]], move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the [[Salt kraken corpse]] from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
# Sell the [[Salt kraken corpse]] in return for what will likely be the merchant's entire inventory.
# Sell the [[Salt kraken corpse]] in return for what will likely be the merchant's entire inventory.
=== Notes: ===
Killing a {{Favilink|Salt kraken}} is far easier than killing a dromad-aligned {{Favilink|Great saltback}}, the other creature with an extremely high-value corpse, but, because multiple {{Favilink|Great saltback|plural}} appear in a caravan, [[Making Money#Caravan_Poaching|Caravan Poaching]] is far more lucrative.


== BurgeonCane Farming ==
== BurgeonCane Farming ==
Using the [[Burgeoning]] mutation, summon and harvest large numbers of {{Favilink|Yonderbrush}}.


=== You will need: ===
=== You will need: ===


* The [[Burgeoning]] Mutation at a level which will create [[Yonderbrush]]
* The [[Burgeoning]] Mutation at a level which will create {{Favilink|Yonderbrush}}
* The [[Harvestry]] ability
* The [[Harvestry]] ability
* Optional: the [[Meal Preparation]] skill (For those who are willing to drop a bit of profit for convenience)
* Optional: the [[Meal Preparation]] skill (For those who are willing to drop a bit of profit for convenience)
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# Find an uninhabited, empty map tile relatively close to a merchant or merchants. (The portion of the [[Great Salt Desert]] just outside the [[Six Day Stilt]] works great for this)
# Find an uninhabited, empty map tile relatively close to a merchant or merchants. (The portion of the [[Great Salt Desert]] just outside the [[Six Day Stilt]] works great for this)
# Using a combination of [[Burgeoning]] and wait 100 turns, fill the screen with summoned plants. Then, carefully walk through, harvesting the [[Yondercane]] and making sure to avoid any aloe-type plants. Repeat steps 1 and 2 until you are satisfied with the amount of [[Yondercane]] you have aquired.
# Using a combination of [[Burgeoning]] and wait 100 turns, fill the screen with summoned plants. Then, carefully walk through, harvesting the {{Favilink|Yondercane}} and making sure to avoid any aloe-type plants. Repeat steps 1 and 2 until you are satisfied with the amount of {{Favilink|Yondercane}} you have aquired.
# If you have [[Meal Preparation]], build a campfire and preserve all of your [[Yondercane]] into [[Fermented yondercane]].
# If you have [[Meal Preparation]], build a campfire and preserve all of your {{Favilink|Yondercane}} into {{Favilink|Fermented yondercane}}.
#* (You will lose 25 [[commerce]] value on each [[Yondercane]] you preserve, but this is balanced by the fact that [[Fermented yondercane]] is an incredibly convenient currency due to its weightlessness and low value per unit)
#* (You will lose 25 [[commerce]] value on each {{Favilink|Yondercane}} you preserve, but this is balanced by the fact that {{Favilink|Fermented yondercane}} is an incredibly convenient currency due to its weightlessness and low value per unit)
 
== Caravan Poaching ==
 
Kill an entire dromad caravan and steal all their stuff.
 
=== You will need: ===
 
* A dromad caravan which you are fine with killing
* A method of defeating a dromad caravan
* Plenty of inventory space
* Lots and lots of empty containers
* A [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. (Seriously. A Saltback corpse is worth 15,000 drams. {{Favilink|Tam}} won't cut it.)
 
=== Steps: ===
 
# Find a dromad caravan. They can spawn pretty much anywhere, but the rapid pace at which tiles can be explored in the [[Great Salt Desert]] makes it particularly suitable for searching, if you need to look.
# Somehow, kill every member of the caravan. Keep in mind that the {{Favilink|Caravan guard|plural}} are almost always very well-armed, and {{Favilink|Great saltback|plural}} can be very dangerous.
# Mark the location of the dead caravan on your map. You will be making multiple trips back and forth, and this is very useful.
# Steal and sell their items. The {{Favilink|dromad trader}} is an obvious target, but keep in mind that {{Favilink|Caravan guard|plural}} often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler.
# If the {{Favilink|Great Saltback}} (or {{Favilink|Great Saltback|plural}}) dropped a corpse, pick one up. Then, activate your recoiler.
# You should now appear in the merchant hub you chose. Pick the merchant you want to sell the [[Great saltback corpse]] to. This should be a merchant with lots and lots of high-value goods.
# Drop the [[Great saltback corpse]], move one tile towards your merchant of choice, then, using your interact nearby keybinding (ctrl + direction by default), pick up the [[Great saltback corpse]] from the adjacent tile. Repeat this step until you are close enough to sell it to your merchant of choice.
# Sell the [[Great saltback corpse]] in return for what will likely be the merchant's entire inventory.


==Getting the Most Value Out Of Weight==
==Getting the Most Value Out Of Weight==