Stinger (Paralyzing Venom): Difference between revisions
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(fake bug removed) |
(Added an Advancement table and and Advantages & Disadvantages section) |
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Line 35: | Line 35: | ||
|1d5+((Level - 6) / 2 + 1) | |1d5+((Level - 6) / 2 + 1) | ||
|} | |} | ||
==Advancement Table== | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Stinger Attack | |||
!Paralysis Duration | |||
|- | |||
|1 | |||
|{{PV}}4 {{Heart}}1d3 | |||
|1d2 + 1 rounds | |||
|- | |||
|2 | |||
|{{PV}}4 {{Heart}}1d4 | |||
|1d2 + 1 rounds | |||
|- | |||
|3 | |||
|{{PV}}5 {{Heart}}1d4 | |||
|1d3 + 1 rounds | |||
|- | |||
|4 | |||
|{{PV}}5 {{Heart}}1d5 | |||
|1d3 + 1 rounds | |||
|- | |||
|5 | |||
|{{PV}}6 {{Heart}}1d5 | |||
|1d4 + 1 rounds | |||
|- | |||
|6 | |||
|{{PV}}6 {{Heart}}1d6 | |||
|1d4 + 1 rounds | |||
|- | |||
|7 | |||
|{{PV}}7 {{Heart}}1d6 | |||
|1d5 + 1 rounds | |||
|- | |||
|8 | |||
|{{PV}}7 {{Heart}}1d7 | |||
|1d5 + 2 rounds | |||
|- | |||
|9 | |||
|{{PV}}8 {{Heart}}1d7 | |||
|1d5 + 2 rounds | |||
|- | |||
| 10 | |||
|{{PV}}8 {{Heart}}1d8 | |||
|1d5 + 3 rounds | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants a "free" attack each round in melee, assuming that the stinger is off cooldown. | |||
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways. | |||
* Synergizes extremely well with builds focused on making multiple attacks per round. | |||
* Grants bonus reputation with arachnids, though not enough to make them neutral by default. | |||
=== Disadvantages === | |||
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]]. | |||
* Moderately expensive. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |