Reflect: Difference between revisions
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== Tips == | == Tips == | ||
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* Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]]. | * Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]]. | ||
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage. | * Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage. | ||
<noinclude>[[Category:Relic Powers]]</noinclude> |
Revision as of 17:24, 20 June 2021
Glass Armor
Reflects (tier)% damage back at your attackers, rounded up.
A power of some relic and extradimensional armor and shields. Additionally, quartzfur hats, quartzfur gloves, and quartzfur cloaks are always generated with this mod at tier 5.
Tips
This section is opinion-based. Your mileage may vary.
- Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
- Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.