Template:Item: Difference between revisions
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(Use new core stats template for items) |
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| imagearea = {{#switch: {{{image|none}}} | none = {{#if: {{{renderstr|}}} | <div class{{=}}"qud-displaychar-standin-for-image">{{Qud char|{{{colorstr|&y}}}|{{{renderstr}}}}}</div> | }} | #default = {{#ifexist: File:{{#switch: {{{image|none}}} | none = Caves_of_qud_logo.png | #default = {{{image}}} }} || {{#if: {{{renderstr|}}} | <div class{{=}}"qud-displaychar-standin-for-image">{{Qud char|{{{colorstr|&y}}}|{{{renderstr}}}}}</div> | }} }} }} | | imagearea = {{#switch: {{{image|none}}} | none = {{#if: {{{renderstr|}}} | <div class{{=}}"qud-displaychar-standin-for-image">{{Qud char|{{{colorstr|&y}}}|{{{renderstr}}}}}</div> | }} | #default = {{#ifexist: File:{{#switch: {{{image|none}}} | none = Caves_of_qud_logo.png | #default = {{{image}}} }} || {{#if: {{{renderstr|}}} | <div class{{=}}"qud-displaychar-standin-for-image">{{Qud char|{{{colorstr|&y}}}|{{{renderstr}}}}}</div> | }} }} }} | ||
| rows = | | rows = | ||
{{#if: {{{pv|}}}{{{maxpv|}}}{{{vibro|}}}{{{damage|}}}{{{av|}}}{{{dv|}}}{{{weight|}}}{{{commerce|}}} | | |||
{{infobox row|field= | |||
{{#if: {{{pv|}}}{{{vibro|}}}{{{ | {{Item/CoreStats | ||
| pv = {{{pv|}}} | |||
| maxpv = {{{maxpv|}}} | |||
| vibro = {{{vibro|}}} | |||
| missile = {{{ismissile|no}}} | |||
| damage = {{{damage|}}} | |||
| av = {{{av|}}} | |||
| dv = {{{dv|}}} | |||
| weight = {{{weight|}}} | |||
| value = {{{commerce|}}} | |||
| currency = {{{iscurrency|no}}} | |||
}} | |||
}} | |||
}} | |||
<!--does the object have no penetration when unpowered?--> | <!--does the object have no penetration when unpowered?--> | ||
{{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{PV}}4{{Color | K |/4}} }} }} | {{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{PV}}4{{Color | K |/4}} }} }} | ||
{{#if: {{{elementaldamage|}}} | {{infobox row|Elemental Damage|{{heart}}{{dice tooltip|{{{elementaldamage}}}}} {{{elementaltype}}} }} }} | {{#if: {{{elementaldamage|}}} | {{infobox row|Elemental Damage|{{heart}}{{dice tooltip|{{{elementaldamage}}}}} {{{elementaltype}}} }} }} | ||
{{#if: {{{unpowereddamage|}}}|{{infobox row|Damage(Unpowered)|{{heart}}{{{unpowereddamage|}}} }} }} | {{#if: {{{unpowereddamage|}}}|{{infobox row|Damage(Unpowered)|{{heart}}{{{unpowereddamage|}}} }} }} | ||
{{#if: {{{hp|}}} | {{infobox row|HP|{{{hp}}} }} }} | {{#if: {{{hp|}}} | {{infobox row|HP|{{{hp}}} }} }} | ||
{{#if: {{{ma|}}} | {{infobox row|Base [[MA]]|{{{ma}}} }} }} | {{#if: {{{ma|}}} | {{infobox row|Base [[MA]]|{{{ma}}} }} }} | ||
<!-- a number to hit--> | <!-- a number to hit--> | ||
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{{#if: {{{imprintchargecost|}}} | {{infobox row|Imprint Cost{{Tooltip|Charge cost to program a<br>location into this recoiler}}|{{{imprintchargecost}}} }} }} | {{#if: {{{imprintchargecost|}}} | {{infobox row|Imprint Cost{{Tooltip|Charge cost to program a<br>location into this recoiler}}|{{{imprintchargecost}}} }} }} | ||
{{#if: {{{chargeperdram|}}}| {{infobox row|Charge per Dram|{{{chargeperdram}}} }} }} | {{#if: {{{chargeperdram|}}}| {{infobox row|Charge per Dram|{{{chargeperdram}}} }} }} | ||
<!--tinkering--> | <!--tinkering--> | ||
{{#if: {{{complexity|}}}| {{infobox row|Complexity|{{{complexity}}} }} }} | {{#if: {{{complexity|}}}| {{infobox row|Complexity|{{{complexity}}} }} }} | ||
{{#if: {{{tier|}}} | {{#vardefine:TIER|{{{tier}}}}} | | {{#if: {{{tier|}}} | {{#vardefine:TIER|{{{tier}}}}} | |
Revision as of 21:50, 11 October 2020
This template defines the table "ItemsTable". View table.
This template adds rows to the table "GeneralData", which is declared by the template General data table. View table.
Documentation
[purge]
Parameter | Explanation | Data type |
---|---|---|
title | The display name of the item. | {{Qud text|(title)}} |
image | The image. If the item has no associate sprite, set equal to none. | item name.png/none |
pv | The base PV, which is by default 4 if not set. Optional. | int |
maxpv | The max strength bonus + base pv. | int |
vibro | Replaces the damage number with the armor match symbol if true. | yes/no |
pvpowered | If yes, adds a row that shows the unpowered pv (4) | yes/no |
damage | damage | dice value |
unpowereddamge | damage when unpowered | dice value |
hp | hitpoints of creature | int |
av | Base armor value | int |
dv | The base dodge value | int |
ma | The mental armor value, if it exists. | int |
tohit | The bonus or penalty to hit | (+/-)int |
ammodamagetypes | the type(s) of damage caused by this weapon | string list (delimited by or ,) |
ammo | what type of ammo is used. | string |
accuracy | How accurate the gun is. | int |
shots | How many shots are fired in one round | int |
maxammo | How much ammo a gun can have loaded at once. | int |
maxvol | the maximum liquid volume | int |
liquidgenrate | for liquid generators. how many turns it takes for 1 dram to generate. (can be a number or a range like 20-40) | string |
liquidgentype | The type of liquid generated. | string |
inhaled | "yes" if a gas is respiration-based, "no" if it isn't. | boolean |
seeping | "yes" if a gas can seep through walls, "no" if it can't. | boolean |
maxcharge | how much charge it can hold (usually reserved for cells) | int |
chargeperdram | how much charge is one dram (for liquid cells) | int |
chargeused | How much charge is consumed per use | int |
chargefunction | What function the charge is necessary to support | string |
dramsperuse | How many drams consumed per use of the object, if fueled by liquid | int or float |
imprintchargecost | Charge cost to imprint a ProgrammableRecoiler | int |
weight | int | |
featureweightinfo | whether the weight should be featured near the top of the infobox (yes) or moved into the extra data field (no) | string |
commerce | The value of the object | int |
complexity | int | |
tier | int | |
bits | bits. Will only show if canbuild=yes or candisassemble=yes | 0 for nonspecific bits |
canbuild | yes/no | |
candisassemble | yes/no | |
empsensitive | if it's sensitive to emp bursts. | yes/no |
weaponskill | the skill tree required for use. | string |
colorstr | the color of the character with tiles mode off. | &(char),defaults to &y |
renderstr | What the item looks like with tiles mode off. | char |
id | The name of the object in ObjectBlueprints.xml | string |
bookid | Id in books.xml | string |
chairlevel | The Chair Level of this chair. Affects the power of sitting. | int |
lightradius | radius of light it gives off | int |
hunger | how much hunger it satiates | String |
thirst | how much thirst it slakes | int |
healing | what the item heals | string |
harvestedinto | what the item harvested from this is | string |
preservedinto | what the item preserves into | string |
preservedquantity | how much of the preserved item is made | integer |
twohanded | If item requires two hands to wield | yes/no |
metal | if the object is made out of metal | yes/no |
lightprojectile | if tag Name="Light" | yes/no |
reflect | if it reflects, what percentage of damage is reflected | integer |
extra | Any other features that do not have an associated variable. Uses Template:Extra info. | {{Extra info| ...... }}
|
agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int |
acid/electric/cold/heat/poison | The elemental resistances/weaknesses the mutation has. | (+/-)int |
reputationbonus | the reputation stuff that the player gets when this is equipped. | Template:Reputation bonus for each faction |
wornon | slot the item is worn on | string |
usesslots | slots the item takes up. defaults to worn on if not specified. | List (,) of string |
supportedmods | the list of mods this item supports | List (,) of string |
desc | The short description of the object. | The whole string, with color codes included |
Usage
{{Item | title = Stopsvalinn | image = Stopsvalinn.png | av = 3 | dv = 0 | ma = 0 | ego = +1 }}