Template:Mod: Difference between revisions
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(defaulted restriction) |
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|TinkerTier={{{tinkertier|}}} | |TinkerTier={{{tinkertier|}}} | ||
|Description={{qud text|{{{desc|}}} }} | |Description={{qud text|{{{desc|}}} }} | ||
|Restriction={{#ifeq: {{{reliconly|}}}|yes|Relic Only }}{{{restriction|}}} | |Restriction={{#if:{{#ifeq:{{{reliconly|}}}|yes|yes}}{{{restriction|}}}|{{#ifeq: {{{reliconly|}}}|yes|Relic Only }}{{{restriction|}}}|no restrictions}} | ||
|Type={{{type|}}} | |Type={{{type|}}} | ||
|DisplayName={{{title|{{#titleparts:{{PAGENAME}}}} }}} | |DisplayName={{{title|{{#titleparts:{{PAGENAME}}}} }}} |
Revision as of 01:35, 16 November 2019
This template defines the table "Mods". View table.
For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
---|---|---|
type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
restriction | any further specifications from type. If only applicable to relics, use reliconly below.
|
strings |
reliconly | If the specified mod is specific only to relics. | yes/no |
mintier | minimum tier items it can appear on. defaults to 0 | integer |
maxtier | maximum tier items it can appear on. defaults to 99 | integer |
rarity | rarity. | character(C, U, R, M) |
id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
tinkerable | defaults to no | yes/no |
tinkertier | what tier of complexity this mod adds onto the object | integer |
value | value. what this alters the base Commerce of the object by. | float |
desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod | title = | type = | id = | reliconly = | rarity = | tinkerable = | tinkertier = | value = | desc = }}