Data:EMP grenade mk I: Difference between revisions

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A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures.
They are the weakest of the three EMP grenades, with a radius of only two tiles, and applies [[Pulsed]] to sensitive targets with a duration of 5 or 6 turns(1d2+4).<ref><code>ObjectBlueprints.XML</code> {{name}}, or <code>EMPgrenade1</code></ref> This makes them preferable to characters without skills in throwing, as they are least likely to accidentally EMP themselves using the grenade, and risk turning off their own artifacts and implants alongside potentially triggering [[Electrical Discharge]]. However, their short duration makes any opening they create extremely short lived, and most cases it is better to forego {{name}} for the mk2 or mk3 grenades, which last a few turns longer, and have more range.
==See Also==
==See Also==
* {{favilink|EMP grenade mk II}}
* {{favilink|EMP grenade}}
* {{favilink|EMP grenade mk III}}
 
{{References}}
 
[[Category:Grenades]]

Revision as of 00:17, 13 December 2021

EMP grenade mk I
5
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
20.00
Commerce Value
1
lb.
Weight
Complexity

1

Tier

1

<00>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

grenade

Character

δ

ID?Use this ID to Wish for the item

EMPGrenade1

Spawns in

Grenades

Extra Info:
EMP grenade mk I

A surprisingly heavy, egg-shaped, translucent grenade.

Perfect

See Also