Broken: Difference between revisions

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==On Items==
==On Items==
An item will become {{name}} at 1/4th HP. If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.
An item will become {{name}} at 1/4th HP. The item will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.


Broken items can be repaired:
Broken items can be repaired:

Latest revision as of 05:28, 10 February 2025

broken
ID

Broken

Effect Type

Structural, Negative, Removable

broken

Can't be equipped or used.

The broken effect can be applied on both robots and items. Objects that are affected by broken have [broken] appended to the name.

On Items

An item will become broken at 1/4th HP. The item will be forcefully unequipped if equipped, and cannot be reequipped. The commerce value of the item will also be divided by 100.

Broken items can be repaired:

  • By a player who knows the Repair skill.
  • By an NPC who knows the Repair skill, such as Argyve, Q Girl, or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.
  • By using Fix-It spray foam.