Electromagnetic sensor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant also isn't guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, that may take a couple turns to be fully identified. | '''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant also isn't guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, that may take a couple turns to be fully identified. | ||
Revision as of 05:31, 19 February 2025
electromagnetic sensor
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ElectromagneticSensor |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
|
Head • Face • Back • Body • Feet • Arm • Hands |
Destroyed when removed
|
No |
Electromagnetic sensor allows the player to detect robotic creatures within an omni-directional radius of 9 tiles regardless of light level or occluding objects. Similarly to Heightened Hearing, the implant only provides a grey outline of nearby robots, preventing the usage of look for additional information. The Implant also isn't guaranteed to immediately identify entities, with some detected robots initially being represented by the ? tile, that may take a couple turns to be fully identified.
Compute Power Table
Compute Power | Range |
---|---|
10 | 9 tiles |
20 | 10 tiles |
30 | 11 tiles |
40 | 12 tiles |
50 | 13 tiles |
60 | 14 tiles |
70 | 15 tiles |
80 | 16 tiles |
90 | 17 tiles |
100 | 18 tiles |
Compute Power | Range |
---|---|
110 | 18 tiles |
120 | 19 tiles |
130 | 20 tiles |
140 | 21 tiles |
150 | 22 tiles |
160 | 23 tiles |
170 | 24 tiles |
180 | 25 tiles |
190 | 26 tiles |
200 | 27 tiles |