Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:Regeneration ) |
Regeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Your wounds heal very quickly.
Your full natural healing rate applies in combat.
+(level based)% faster natural healing rate
(level based)% chance to regrow a missing limb each round
(level based)% chance to remove a minor physical debuff at random each round
Regeneration is a physical mutation which improves the player’s natural HP regeneration rate and allows the player to regrow lost limbs. This regeneration rate is in addition to the creature's normal HP regeneration rate.
Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will regrow limbs within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).
Regeneration also has the ability to remove minor physical debuffs, such as Bleeding, with a level-based chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as Glotrot, Ironshank, and Monochrome) as well as their onset conditions (Sore throat, Stiff legs, and Blurry vision). Regeneration at level 5 can cure Itchy skin, but it cannot cure Fungal Infections that have already developed.
Advancement Table
Mutation Level | Regeneration Bonus | Chance to Regenerate Limb | Chance to Remove Physical Debuff |
---|---|---|---|
1 | +20% | 10% | 1% |
2 | +30% | 20% | 1% |
3 | +40% | 30% | 2% |
4 | +50% | 40% | 2% |
5 | +60% | 50% | 2% |
6 | +70% | 60% | 3% |
7 | +80% | 70% | 3% |
8 | +90% | 80% | 3% |
9 | +100% | 90% | 4% |
10 | +110% | 100% | 4% |
11 | +120% | 110% | 4% |
12 | +130% | 120% | 5% |
13 | +140% | 130% | 5% |
14 | +150% | 140% | 5% |
15 | +160% | 150% | 6% |
Mutation Level | Regeneration Bonus | Chance to Regenerate Limb | Chance to Remove Physical Debuff |
---|---|---|---|
16 | +170% | 160% | 6% |
17 | +180% | 170% | 6% |
18 | +190% | 180% | 7% |
19 | +200% | 190% | 7% |
20 | +210% | 200% | 7% |
21 | +220% | 210% | 8% |
22 | +230% | 220% | 8% |
23 | +240% | 230% | 8% |
24 | +250% | 240% | 9% |
25 | +260% | 250% | 9% |
26 | +270% | 260% | 9% |
27 | +280% | 270% | 10% |
28 | +290% | 280% | 10% |
29 | +300% | 290% | 10% |
30 | +310% | 300% | 11% |
Advantages & Disadvantages
Advantages
- Gives the player easy access to limb regeneration, which normally requires specific resources, such as ubernostrum injectors, regeneration tanks, or hyperbiotic beds. Additionally, there is no limit on how many limbs a player can regenerate through the Regeneration mutation, while a player could, for example, run out of ubernostrum injectors
- Increases the player’s passive HP regeneration
- Provides essentially full immunity to diseases at mutation level 5
- Slightly decreases the amount of water a player requires, as they will have to rest for a shorter amount of time when healing after a fight
Disadvantages
- High Mutation Point cost at character generation
- The bonus to passive HP regeneration is too low to make a significant difference in most fights
- Limbs are dismembered very infrequently in Caves of Qud, and the “normal” methods of regenerating limbs are common enough to regrow any lost limbs
- hyperbiotic beds are easily found in Grit Gate, so a source of limb regeneration is always available if the player has a recoiler