Spinnerets
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Spinnerets ) |
Spinnerets |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
Spinnerets allows a creature to spin webs (and to spin
phase webs while phased). Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any substance (such as
asphalt or
honey). Beginning to spin webs is a free action that does not take up a turn.
As the level of Spinnerets is increased, the save difficulty for other trapped creatures to escape the webs increases, as does the maximum weight that the webs can hold. Phased webs are slightly stronger than normal webs in this regard.
Formulas
The following formulas are used to determine various features of the Spinnerets mutation.
Spin duration | Level + 5
|
---|---|
Save bonus against forced movement effects | Level + 5
|
Save difficulty for escaping webs | 14 + (2 × Level)
|
Max weight held by webs | 120 + (80 × Level)
|
Save difficulty for escaping phase webs | 18 + (2 × Level)
|
Max weight held by phase webs | 520 + (80 × Level)
|
Advancement Table
Mutation Level |
Duration | Forced Movement Save Bonus |
Save Target | Max Weight | ||
---|---|---|---|---|---|---|
Unphased | Phased | Unphased | Phased | |||
1 | 6 rounds | +6 | 16 | 20 | 200 | 600 |
2 | 7 rounds | +7 | 18 | 22 | 280 | 680 |
3 | 8 rounds | +8 | 20 | 24 | 360 | 760 |
4 | 9 rounds | +9 | 22 | 26 | 440 | 840 |
5 | 10 rounds | +10 | 24 | 28 | 520 | 920 |
6 | 11 rounds | +11 | 26 | 30 | 600 | 1000 |
7 | 12 rounds | +12 | 28 | 32 | 680 | 1080 |
8 | 13 rounds | +13 | 30 | 34 | 760 | 1160 |
9 | 14 rounds | +14 | 32 | 36 | 840 | 1240 |
10 | 15 rounds | +15 | 34 | 38 | 920 | 1320 |
11 | 16 rounds | +16 | 36 | 40 | 1000 | 1400 |
12 | 17 rounds | +17 | 38 | 42 | 1080 | 1480 |
13 | 18 rounds | +18 | 40 | 44 | 1160 | 1560 |
14 | 19 rounds | +19 | 42 | 46 | 1240 | 1640 |
15 | 20 rounds | +20 | 44 | 48 | 1320 | 1720 |
Mutation Level |
Duration | Forced Movement Save Bonus |
Save Target | Max Weight | ||
---|---|---|---|---|---|---|
Unphased | Phased | Unphased | Phased | |||
16 | 21 rounds | +21 | 46 | 50 | 1400 | 1800 |
17 | 22 rounds | +22 | 48 | 52 | 1480 | 1880 |
18 | 23 rounds | +23 | 50 | 54 | 1560 | 1960 |
19 | 24 rounds | +24 | 52 | 56 | 1640 | 2040 |
20 | 25 rounds | +25 | 54 | 58 | 1720 | 2120 |
21 | 26 rounds | +26 | 56 | 60 | 1800 | 2200 |
22 | 27 rounds | +27 | 58 | 62 | 1880 | 2280 |
23 | 28 rounds | +28 | 60 | 64 | 1960 | 2360 |
24 | 29 rounds | +29 | 62 | 66 | 2040 | 2440 |
25 | 30 rounds | +30 | 64 | 68 | 2120 | 2520 |
26 | 31 rounds | +31 | 66 | 70 | 2200 | 2600 |
27 | 32 rounds | +32 | 68 | 72 | 2280 | 2680 |
28 | 33 rounds | +33 | 70 | 74 | 2360 | 2760 |
29 | 34 rounds | +34 | 72 | 76 | 2440 | 2840 |
30 | 35 rounds | +35 | 74 | 78 | 2520 | 2920 |
Ability Cooldown
Spinnerets' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 108 | 15 | 84 | 21 | 60 | 27 | 36 |
10 | 104 | 16 | 80 | 22 | 56 | 28 | 32 |
11 | 100 | 17 | 76 | 23 | 52 | 29 | 28 |
12 | 96 | 18 | 72 | 24 | 48 | 30 | 24 |
13 | 92 | 19 | 68 | 25 | 44 | 31 | 20 |
14 | 88 | 20 | 64 | 26 | 40 | 32 | 16 |
Advantages & Disadvantages
Advantages
- Creatures that are stuck in a web are unable to move and, as a result, have a fixed DV of -10[1], making them very easy to hit
- It makes it far easier to kite hostile creatures, as it gives the player time to move away and pick them off with a ranged attack
- Creatures normally avoid dangerous gases as well as grenades set using the Lay Mine / Set Bomb skill. Webs can force them to stay in range.
- The bonus to saves against forced movement (incl. being restrained, tripped, or knocked down) is passive and constant.
- The immunity to becoming stuck makes tarry biomes and the Asphalt Mines safer and less frustrating.
- The ability to, while phased, create phase webs, allows safe and consistent harvesting of phase silk;
- Phase silk can be cooked into dishes which either grant or improve phasing-based effects.
- This can also be used as an effective method of money farming.
- The Reputation bonus is enough to bring a player from "disliked" to "not cared about" by the Arachnids faction.
Disadvantages
- Most creatures are intelligent enough to avoid webs if they are not placed in choke points or other narrow spaces
- Relatively long cooldown
- Moderate mutation point cost
Considerations
- With high enough movement speed or quickness, one can abuse creatures' hesitancy to move through webs to kite them.
- With either the Burrowing Claws or Force Wall mutation, or a digging implement, the player character can create their own choke points.
Creatures with Spinnerets
- phase spider(Level 7)
References
- ↑
XRL.Rules.Stat
, methodGetCombatDV