Opportune Attacks
Skill Tree
|
|
---|---|
Cost
|
0 sp |
Requirements
|
17 Agility, 17 Strength |
ID
|
SingleWeaponFighting_OpportuneAttacks |
Infobox data from game version 2.0.210.23
|
Whenever you score a critical hit with a melee weapon while single-weapon fighting, the cooldowns of up to two random weapon or shield skills are immediately refreshed. |
Opportune Attacks is a skill that will refresh up to two skills when a creature scores a critical hit with a melee weapon while Single Weapon Fighting is active. Skill abilities must be on cooldown and either be from the tree that matches the weapon that performed the critical hit or be from the
Shield skill tree to be eligible.[1]
Refreshable Skills[2][3]
Skills that can always be refreshed:
Skills that can be refreshed, based on the skill of the weapon that performed the critical hit:
Factions That Teach Opportune Attacks
Opportune Attacks is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Opportune Attacks
No creatures have this by default.
Tips
- A skill that triggers Opportune Attacks cannot refresh itself, as it is not yet on cooldown.
References
- ↑
XRL.World.Parts.Skill.SingleWeaponFighting_OpportuneAttacks
, methodHandleEvent(GetAttackerMeleePenetrationEvent E)
- ↑
XRL.World.Parts.Skill.SingleWeaponFighting_OpportuneAttacks
, methodPopulateSkills(GameObject Weapon)
- ↑
XRL.World.Parts.Skill.SingleWeaponFighting_OpportuneAttacks
, methodIsRefreshable(ActivatedAbilityEntry Entry)
- ↑
XRL.World.Parts.Skill.Axe_Berserk
, methodHandleEvent(CanRefreshAbilityEvent E)
- ↑
XRL.World.Parts.Skill.Cudgel_SmashUp
, methodHandleEvent(CanRefreshAbilityEvent E)
- ↑
XRL.World.Parts.Skill.LongBladesDeathblow
, methodHandleEvent(CanRefreshAbilityEvent E)