inflatable axons
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Complexity
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3
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Character
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ç
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ID ?Use this ID to Wish for the item
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InflatableAxons
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Spawns in
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Items
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[Implant] - inflatable axons
Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.
Activated. Cooldown 100.
You gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness).
Target body parts: Head
License points: 2
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.
Perfect
Cybernetic Info
License point cost
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2
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Slots
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Head
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Destroyed when removed
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No
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inflatable axons is a cybernetic implant which gives the creature it is implanted in the ability to temporarily enhance their quickness, albeit for only a short time and with a period of decreased quickness afterwards.
The gained ability is called "Inflate axons" and at baseline grants 40 additional quickness for 10 rounds. Upon activation, the following text is printed into the user's message log The hurdles that separate the will and the way begin to collapse, the user will then temporarily gain the hyper-responsive status effect which will last for the duration of the ability, after the effect's conclusion You feel slugglish will be printed into the message log and the user will gain the sluggish effect, sluggish reduces the affected creature's quickness by 10 for ten rounds.
The cybernetic does scale with compute power, improving the quickness bonus and duration by 4 quickness and 1 turn for every 10 power. While the ability's cooldown is unaffected by compute power it will however start incrementing down immediately after activation, effectively translating to a lower overall cooldown the higher the user's computer power is.
They can be found randomly throughout the world, especially in the
cybernetics racks found near
becoming nooks. Additionally, inflatable axons is one of the possible starting implants which a True Kin character can choose during character generation.
Ablitly cooldown table
Inflatable axons' cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
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9 | 135 | 15 | 105 | 21 | 75 | 27 | 45 |
10 | 130 | 16 | 100 | 22 | 70 | 28 | 40 |
11 | 125 | 17 | 95 | 23 | 65 | 29 | 35 |
12 | 120 | 18 | 90 | 24 | 60 | 30 | 30 |
13 | 115 | 19 | 85 | 25 | 55 | 31 | 25 |
14 | 110 | 20 | 80 | 26 | 50 | 32 | 20 |
Compute power table
Compute power
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Quickness bonus
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Duration
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10
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44
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11 rounds
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20
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48
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12 rounds
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30
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52
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13 rounds
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40
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56
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14 rounds
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50
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60
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15 rounds
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60
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64
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16 rounds
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70
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68
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17 rounds
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80
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72
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18 rounds
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90
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76
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19 rounds
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100
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80
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20 rounds
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Compute Power
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Quickness bonus
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Duration
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110
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84
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21 rounds
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120
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88
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22 rounds
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130
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92
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23 rounds
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140
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96
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24 rounds
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150
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100
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25 rounds
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160
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104
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26 rounds
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170
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108
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27 rounds
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180
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112
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28 rounds
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190
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116
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29 rounds
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200
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120
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30 rounds
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Advantages & Disadvantages
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This section is opinion-based. Your mileage may vary.
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This section is opinion-based. Your mileage may vary.
Advantages
- Can use the additional quickness to preform various actions during combat at no risk, such as injecting tonics, reloading a ranged weapon or using abilities.
- Useful for quickly defeating single targets or for reducing overall damage taken while surrounded by multiple enemies.
- Scales fairly well with compute power, allowing for a decently strong and long-lasting bonus with only moderate investment.
Disadvantages
- Baseline quickness bonus is somewhat low without additional support.
- Relatively long cooldown can make it challenging to use consistently without high Willpower.
- The ten turn -10 quickness penalty can be potentially deadly depending on the siltation.
Tips
- The implant even without additional compute power becomes substantially more effective when used along with other sources of quickness, such as
leyline puppeteers or
blaze injectors.
- Can be used as a reasonably strong escape tool, especially when paired with
Sprint or other sources of additional movement speed.
v · d · eList of Cybernetics |
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| 1 Point |
cherubic visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> electromagnetic sensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> force modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> navigation system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical bioscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical technoscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (low SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter <span style="color:#155352;">-</span> </span><span style="display:inline-block"> tibular hydrojets | | 2 Point |
air current microsensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> anchor spikes <span style="color:#155352;">-</span> </span><span style="display:inline-block"> carbide hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> communications interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> fire suppression system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> grounding shunts <span style="color:#155352;">-</span> </span><span style="display:inline-block"> hyper-elastic ankle tendons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> inflatable axons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> night vision <span style="color:#155352;">-</span> </span><span style="display:inline-block"> nocturnal apex <span style="color:#155352;">-</span> </span><span style="display:inline-block"> parabolic muscular subroutine <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pentaceps <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase harmonic modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pneumatic pistons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> rapid release finger flexors <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive cranial plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (low-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (medium SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter (high-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stabilizer arm locks <span style="color:#155352;">-</span> </span><span style="display:inline-block"> translucent skin | | 3 Point |
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