Stinger (Confusing Venom)

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Revision as of 20:59, 21 April 2020 by Pokedragonboy (talk | contribs) (Added an advancement table and an Advantages & Disadvantages section)
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Stinger (Confusing Venom)
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Back

ExclusionsOther mutations that cannot be
selected with this mutation

Stinger (Paralyzing Venom), Stinger (Poisoning Venom), Wings

ID?Use this ID to wish for the mutation
(example: mutation:StingerConfuse)

StingerConfuse

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Stinger (Confusing Venom)

You bear a tail with a stinger that delivers confusing venom to your enemies.

20% chance on a melee attack to strike your opponent with your stinger (Ceiling(Level/2)+3) ♥1d(Floor(Level/2)+3)
Stinger venom confuses opponent
Confusion duration: (Level / 2 + 3)d3 rounds
Confused creature acts randomly and receives a mental penalty
May Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration
Cooldown: 25 (you will not strike with your stinger while this ability is cooling down)
Cannot wear equipment on back
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Confuse".

When striking, the stinger has a chance of injecting confusion venom with a toughness save of (14+Level).

Advancement Table

Mutation Level Stinger Attack Confusion Duration
1 4 ♥1d3 3d3 rounds
2 4 ♥1d4 4d3 rounds
3 5 ♥1d4 4d3 rounds
4 5 ♥1d5 5d3 rounds
5 6 ♥1d5 5d3 rounds
6 6 ♥1d6 6d3 rounds
7 7 ♥1d6 6d3 rounds
8 7 ♥1d7 7d3 rounds
9 8 ♥1d7 7d3 rounds
10 8 ♥1d8 8d3 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants a "free" attack each round in melee, assuming that the stinger is off cooldown.
  • Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
  • Confused enemies are more susceptible to mental attacks.
  • Synergizes extremely well with builds focused on making multiple attacks per round.
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default.

Disadvantages

  • Prevents the player from wearing any back-slot equipment.
  • Moderately expensive.
  • Confusion venom has a much shorter duration than the Confusion mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
  • Confused creatures may wander away from combat, possibly making battles take longer.