Slam
Skill Tree
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Cost
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150 sp |
Requirements
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25 Strength |
Base Cooldown
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50 |
ID
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Cudgel_Slam |
Activated; cooldown 50. |
All of slam's effects are on-hit and do not need to penetrate a target's armor to apply.
The cudgel used to slam does not need to be in the primary hand.
“Colossal”, for purposes of the skill description, means the creature either weighs at least 2000# or is immune to involuntary movement effects.[1]
Ability Cooldown
Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Factions That Teach Slam
Slam is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Slam
dawning ape
galgal
gorged growth
Haggabah, Who Plies The Umbral Path
irritable palm
leering stalker
Many Eyes
Mechanimist paladin
Oboroqoru, Ape God
ogre ape
protector of the Stilt
rhinox
Rodanis Y
warden of the Sanctum
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- ↑
XRL.World.Parts.Skill.Cudgel_Slam
, methodSlam