Electromagnetic sensor
electromagnetic sensor
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ElectromagneticSensor |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
|
Head • Face • Back • Body • Feet • Arm • Hands |
Destroyed when removed
|
No |
Electromagnetic sensor allows the player to detect robotic creatures within an omni-directional radius of 9 tiles regardless of light level or occluding objects. Similarly to Heightened Hearing, the implant only provides a grey outline of nearby robots, preventing the usage of look for additional information. The Implant also isn't guaranteed to immediately identify entities, with some detected robots initially being represented by the ? tile, that may take a couple turns to be fully identified. The
Compute Power Table
Compute Power | Range |
---|---|
10 | 9 tiles |
20 | 10 tiles |
30 | 11 tiles |
40 | 12 tiles |
50 | 13 tiles |
60 | 14 tiles |
70 | 15 tiles |
80 | 16 tiles |
90 | 17 tiles |
100 | 18 tiles |
Compute Power | Range |
---|---|
110 | 18 tiles |
120 | 19 tiles |
130 | 20 tiles |
140 | 21 tiles |
150 | 22 tiles |
160 | 23 tiles |
170 | 24 tiles |
180 | 25 tiles |
190 | 26 tiles |
200 | 27 tiles |