Air well: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Character
| title = {{Qud text|air well}}
| title = {{Qud text|air well}}
| image = air well.png
| image = air well.png
Line 6: Line 6:
| av = 30
| av = 30
| dv = -10
| dv = -10
| ma = 0
| weight = 3000
| weight = 3000
| featureweightinfo = no
| featureweightinfo = no
| liquidtype = water
| liquidgentype = water
| liquidgenrate = 300-3000
| id = Air Well
| id = Air Well
| tier = 1
| tier = 1
Line 16: Line 16:
| renderstr = Θ
| renderstr = Θ
| extra = {{Extra info|weight = 3000 | solid = yes | flyover = no | isoccluding = yes | animatable = yes}}
| extra = {{Extra info|weight = 3000 | solid = yes | flyover = no | isoccluding = yes | animatable = yes}}
| inheritingfrom = Furniture
| inheritingfrom = MountedFurniture
| dynamictable = {{Dynamic object|AnimatableFurniture|Air Well}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Air Well}}
| desc = Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below.
| desc = Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below.
| categories = Furniture
| categories = Furniture
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->An {{Name}} is furniture that generates pure {{Favilink|water}} every X turns and depositing it into adjacent water containers, typically {{Favilink|Catch basin|plural}}.
<!-- END QBE -->An {{Name}} is furniture that generates one dram of pure {{Favilink|water}} from the air every {{dice tooltip|300-3000}} turns and deposits it into any adjacent water container, typically a {{Favilink|Catch basin|plural}}.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref> This averages out to around 1.21 drams of water per day.
 
{{references|2.0.201.114}}

Latest revision as of 03:36, 19 January 2024

air well
Air well.png
Character

Θ

ID?Use this ID to Wish for air well

Air Well

Liquid Generation

1 dram of water every 300-3000300-3000 (Avg: 1650) turns

Tier

1

Spawns in

AnimatableFurniture


Extra info:
air well

Stone was carved and shaped into a rough dome with square, even-spaced windows to let air flow. The small difference in temperature inside the dome causes dew to condense from air and accumulate in a catch basin below.

Perfect

An air well is furniture that generates one dram of pure water from the air every 300-3000300-3000 (Avg: 1650) turns and deposits it into any adjacent water container, typically a catch basins.[1][2] This averages out to around 1.21 drams of water per day.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.LiquidProducer
  2. ObjectBlueprints.xml