Bleeding

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bleeding
ID

Bleeding

bleeding

(damage amount) damage per turn.

bleeding is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.

Every turn, the creature must take a Toughness save against the save difficulty of the bleeding effect, or else take damage based on the strength of the bleeding effect. Typically, the initial difficulty of the save to stop bleeding is 20, but can vary depending on exactly what caused the bleeding.

If a creature succeeds at the Toughness save, they stop bleeding. Otherwise, the save difficulty is reduced by 1 per turn, and the creature makes an additional save attempt each turn until they succeed.

If the creature has Hemophilia, an additional +60 is added to the difficulty save, which causes bleeding to last far longer.

Healing a Bleeding Effect

Applying a single bandage:

  • Reduces a bleed effect's save difficulty by 2d62-12 (Avg: 7).[1]
  • Reduces a bleed effect's save difficulty by an additional 2d62-12 (Avg: 7) if the creature has the Staunch Wounds skill.[1]
  • Takes one turn.[2]

Meditating effectively allows you to heal from bleeding three times faster, because it grants two additional save chances per turn, and reduces the save difficulty by 1 with each of those save attempts.[3]

Bleeding can be stopped immediately by Recuperating.

Things that cause bleed

References

  1. 1.0 1.1 XRL.World.Parts.BandageMedication
  2. XRL.World.Parts.Medication
  3. XRL.World.Effects.Meditating