Cast net: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
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== Thrown Weapon Behavior ==
== Thrown Weapon Behavior ==
{{main|Thrown weapon combat}}
{{main|Thrown weapon combat}}
Like all thrown weapons:
Like all thrown weapons if the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}}
* The {{name|possessive}} throwing penetration is unaffected by strength.{{Code Reference|namespace=XRL.World|class=GameObject|method=PerformThrow}}
* If the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}}


== References ==
{{references|2.0.201.53}}
<references />
 
[[Category:Thrown Weapons]]

Revision as of 15:53, 29 November 2020

cast net
Cast net.png
5
PV (thrown)
♥
0
Damage (thrown)
$
0.01
Commerce Value
10
lbs.
Weight
Character

ID?Use this ID to Wish for the item

CastNet

cast net

Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea.

Perfect

The cast net is a thrown weapon that is the signature weapon of snapjaw trappers. When the cast net is thrown and it hits a target, it will apply the stuck effect on the target for a duration of 12 turns, with a Strength save of difficulty 20. The stuck effect will not work when the cast net is used as a melee weapon.

Thrown Weapon Behavior

Main article: Thrown weapon combat

Like all thrown weapons if the cast net is used as a melee weapon, it acts only as a 4/4 ♥1d21-2 (Avg: 1.5) cudgel weapon.[1]

References

This information is reliable as of patch 2.0.201.53.
  1. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case