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{{Effect
{{Effect
| &Rconfused
| title = {{qud shader|R|confused}}
| Acts semi-randomly.\n-(Level) DV\n-(Level) MA
| desc = Acts semi-randomly.\n-(Level) DV\n-(Level) MA\n-(MentalPenalty) to all mental attributes
|Confused
| id = Confused
| type = 111000000000000000000000010
| gameversion = 2.0.201.78
}}
}}
{{name}} is a mental debuff that causes creatures to wander about, with [[DV]] and [[MA]] penalties. This makes it much easier to perform mental attacks on a confused creature, especially stacked with [[Berate]]. If a confused target is targeted with another confused, the stronger penalty overwrite the older one. Duration is also reset.
{{name|caps}} is a mental debuff that causes creatures to wander about, with {{DV}}[[DV]] and [[MA]] penalties. This makes it much easier to perform mental attacks on a confused creature, especially stacked with [[Berate]]. If a confused target is targeted with another confused, the stronger penalty overwrite the older one. Duration is also reset.
 
Eating a {{favilink|yuckwheat stem}} cures confusion instantly.{{Code Reference|class=Yuckwheat}} Applying a {{favilink|sphynx salt injector}} provides temporary immunity to confusion.


Eating a {{favilink|yuckwheat stem}} cures confusion instantly.<ref>XRL.World.Parts.Yuckwheat.cs</ref>
==Causes of Confused==
==Causes of Confused==
* [[Confusion]]
<!-- note: while hulk honey overdose does trigger a confused-like state, it's a separate effect -->
* {{favilink|Confusion gas}} (from a [[mazebeard]] or an {{favilink|addling urchin}}
{|class="wikitable"
* Eating {{favilink|witchwood bark}}
! Cause
* Getting hit by a weapon with [[The Fates have their way]]
! Duration
* Overdosing on {{favilink|hulk honey injector}}, which creates furious confusion<ref>XRL.World.Parts.Effects.HulkHoney_Tonic.cs</ref>
! Level
! Mental Penalty
|-
| drinking {{favilink|brain brine}}
| 20-30
| 1
| 3
|-
| drinking {{favilink|wine}} or {{favilink|cider}}
| 5d5
| 1
| 3
|-
| drinking {{favilink|slime}}
| 3d6
| 5
| 7
|-
| {{favilink|flashbang grenade|suffix:mk I}}
| 1d4+4
| 10
| 7
|-
| {{favilink|flashbang grenade|suffix:mk II}}
| 2d4+4
| 15
| 7
|-
| {{favilink|flashbang grenade|suffix:mk III}}
| 3d4+4
| 20
| 7
|-
| {{favilink|confusion gas}}
| 4d6+level
| level
| level+2
|-
| eating {{favilink|witchwood bark}}
| 5d3
| 1
| 3
|-
| {{favilink|soupy sludge|nervous sludge}}
| 10-15
| 10
| 12
|-
| [[The Fates have their way|Fatecaller]] weapon
| 1d100
| 1d20
| 1d20
|-
| {{favilink|Confusion}}
| see article
| (level+5)/2
| (level+5)/2
|-
| {{favilink|Stinger (Confusing Venom)|Stinger}}
| see article
| level
| level+2
|}


==Player Effects of Confusion==
==Player Effects of Confusion==
When the player is confused, all tiles on the map will become scrambled, and all names will be replaced with garbled names, like "uhchumahumm". If overdosed on {{favilink|hulk honey injector}}, the names change into something like "RAWRGHMAG!!1!" <ref>XRL.World.Parts.Physics.cs (line 1105)</ref>
When the player is confused, all tiles on the map will become scrambled, and all names will be replaced with garbled names, like "uhchumahumm". If overdosed on {{favilink|hulk honey injector}}, the names change into something like "RAWRGHMAG!!1!" {{Code Reference|class=Physics}}


The inventory will also become uncategorized with all objects replaced with similar style garbled names.
The inventory will also become uncategorized with all objects replaced with similar style garbled names.
It should be noted that all these changes are merely visual; attacking a tile which, due to {{name}}, appears to be empty but which you know to have a creature in it will still attack that creature, and it is possible to move through tiles which appear to be blocked by walls but are actually empty.


==Strategies==
==Strategies==
Strategies for working around this is to get away to a safe area and wait until the effect runs out, or to find a {{favilink|yuckwheat stem}} in your inventory to consume.
{{Opinion}}
Strategies for working around this are to get away to a safe area and wait until the effect runs out, or to find a {{favilink|yuckwheat stem}} in your inventory to consume.
*Remember the layout of the map before confusion.  
*Remember the layout of the map before confusion.  
*Remember which items are which based on their [[weight]] taken up in your bag.  
*Remember the weight of yuckwheat stems in your bag, and make sure no other stack of edible items has the same weight. You can then identify the yuckwheat stems by their weight and the fact that only edible items will have the "eat" option.
*Hold a {{favilink|yuckwheat stem}} in a thrown slot.
*Hold a yuckwheat stem in a thrown slot.
*Hold a single {{favilink|Chest}} in your inventory containing only yuckwheat stems. When confused, go through your inventory, selecting every item until you see one which you can open. Assuming there are no other openable containers in your inventory, this must be the yuckwheat chest, allowing you to eat a stem and cure your confusion.


==References==
==References==
<references/>
{{OnEat
|id=ConfuseOnEat
|name=Confusion
}}
{{Effect Navbox}}
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